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Author Topic: Community Map Pack  (Read 84910 times)

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markpeterjameslegg

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Re: Community Map Pack
« Reply #105 on: November 06, 2014, 10:14:01 pm »

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StupidMarioBros1Fan[1138]

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Re: Community Map Pack
« Reply #106 on: November 06, 2014, 11:03:32 pm »

Ah okay, I have all the original songs in GE:S, recorded them myself via Project64 & Fraps, but I understand what you mean.
Look forward to all of this. :)
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Don't ask, Stupid Mario Brothers is a YouTube series that I love to watch, and most likely you probably read my username as "SuperMarioBros1Fan" at some point. Yes I get that question a lot since this isn't the only account with this name. ::)

markpeterjameslegg

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Re: Community Map Pack
« Reply #107 on: November 06, 2014, 11:40:27 pm »

Not at all keen on the bond vector I used, looks nothing like Brosnan, so I made my own with a photo...

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Jonathon [SSL]

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Re: Community Map Pack
« Reply #108 on: November 07, 2014, 03:10:11 am »

OH NO NO NO... I just meant adjusting their Equalizer settings using Audacity to better blend them in with the GE:S tracks, the originals sound quite muffled and quiet in comparison to the GE:S music, I wish I was talented enough to re-create them. And as for the loading screens... Yes, I will be doing them all as I want all my loading screens to match. When I have done them all (after I'm done experimenting and playing around with ideas), I will be uploading them for the GE:S fans of course :)

Unfortunately EQ isn't gonna cut it (pun intended) to "enhance" the sound of the GE64 tracks. What they're missing compared to modern day game music/GES tracks is dynamic range both in terms of instrument performance and mixing. What makes GE64 music awesome is the actual musical arrangement/melodies, while they're really flat and unexciting otherwise.

As for recreating the tracks using similar/identical samples, listen to Facility Classic - I *think* the samples were all recreated (for the most part) and then sequenced to match the GE64 original, and it still sounds pretty flat. For an example of what the classic tracks sound like with modern-day spice, listen to the Sole Signal remix of the main menu/folder theme, it absolutely nails that old/new sound.
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StupidMarioBros1Fan[1138]

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Re: Community Map Pack
« Reply #109 on: November 07, 2014, 03:22:36 am »

Unfortunately EQ isn't gonna cut it (pun intended) to "enhance" the sound of the GE64 tracks. What they're missing compared to modern day game music/GES tracks is dynamic range both in terms of instrument performance and mixing. What makes GE64 music awesome is the actual musical arrangement/melodies, while they're really flat and unexciting otherwise.

As for recreating the tracks using similar/identical samples, listen to Facility Classic - I *think* the samples were all recreated (for the most part) and then sequenced to match the GE64 original, and it still sounds pretty flat. For an example of what the classic tracks sound like with modern-day spice, listen to the Sole Signal remix of the main menu/folder theme, it absolutely nails that old/new sound.
There's also a couple recreations on YouTube, there's a Runway remix that is literally the exact same except with better instrument samples. Also Grant Kirkhope's Uncompressed songs are high quality too. I agree that the original songs sound a bit flat, however I feel like there's a certain charm to them. I listen to a lot of songs from old games like Mario 64 and Donkey Kong Country. While they're instrument samples are low quality/flat, they have specific "feels" to them that makes you recognize what game the song is from just by the instruments. It also helps that I've imported almost all the GE songs into SM64 to get used to how that game's instruments are. lol
@markpeter Could you include a version of that menu that doesn't have the gun, bullets and bowties (I'm assuming that's what those things on the left are), it's just that because I'm getting nostalgic vibes from this, I like it better without those things on the sides, but I know it looks a little empty without it so I figured an option to choose between the two would be great. :)
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Don't ask, Stupid Mario Brothers is a YouTube series that I love to watch, and most likely you probably read my username as "SuperMarioBros1Fan" at some point. Yes I get that question a lot since this isn't the only account with this name. ::)

markpeterjameslegg

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Re: Community Map Pack
« Reply #110 on: November 07, 2014, 03:35:44 am »

Hows this...

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major

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Re: Community Map Pack
« Reply #111 on: November 07, 2014, 03:43:29 am »

I think the font that we currently use needs to be retired. It works pretty good for large size, but kinda melds when smaller size is used.
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markpeterjameslegg

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Re: Community Map Pack
« Reply #112 on: November 07, 2014, 04:54:07 am »

Don't forget to click on image for closer look...

« Last Edit: November 07, 2014, 04:57:27 am by markpeterjameslegg »
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StupidMarioBros1Fan[1138]

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Re: Community Map Pack
« Reply #113 on: November 07, 2014, 05:18:15 am »

I need new pants. All I have to say.
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Torn

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Re: Community Map Pack
« Reply #114 on: November 07, 2014, 05:27:01 am »

I've been creeping around this topic but have not yet posted. Just wanted to say things are looking quite fantastic! And that mission location screenshot has me drooling with nostalgia  :o


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markpeterjameslegg

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Re: Community Map Pack
« Reply #115 on: November 07, 2014, 05:32:53 am »

Thanks to both of you. Would love to have the skills to actually implement these into the game, maybe it's something I can look into at a later date. :)

This is actually my second attempt, the first used black and white negatives like the original, but I decided to go with Sepia, just looked more classy to me.
« Last Edit: November 07, 2014, 05:38:49 am by markpeterjameslegg »
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The Cy

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Re: Community Map Pack
« Reply #116 on: November 07, 2014, 11:25:09 am »

I think your images are fantastic, especially the mission location screenshot with the sepia touch. like the loading screens, I would love to see your stuff  implemented in the next release.
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markpeterjameslegg

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Re: Community Map Pack
« Reply #117 on: November 07, 2014, 01:12:12 pm »

Wow... Thank you Cy  :) :) :)
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kraid

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Re: Community Map Pack
« Reply #118 on: November 07, 2014, 06:23:48 pm »

I think Source 2013 has a more customizable menu, in source 2007 it wasn't possible to alter it that much.
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Re: Community Map Pack
« Reply #119 on: November 07, 2014, 09:55:44 pm »

I have a problem with the vertical tabs as menu selectors. It worked somewhat in GE64, but it really isn't ideal. Perhaps you can come up with a better way?
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