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markpeterjameslegg:
All assets used, everything else done in Photoshop...



EDIT: Well actually, the black rim was created in Photoshop as well, I just wanted to fill the gap :)

Torn:

--- Quote from: markpeterjameslegg on November 16, 2014, 11:50:05 pm ---Had some issues concerning drop shadow effect on the inner rim of the watch. On the one hand it gave a good depth effect to the display, but only on the top which left it looking like there was depth on the upper face, and none on the lower... With no way to create a centered drop shadow I had to improvise, so I created a pure black rim, blurred the inner edge and applied opacity and placed the layer under the watch layer to apply a sense of depth to the whole watch face. Anyway, this is how it looks so far...



The hands could be animated and set to your PC time, that plus the animated scanline effect from Goldeneye 64 would be awesome.

--- End quote ---


Something I just noticed, look at the skin on the left of the watch, and then on the right. The curvature of the wrist between both sides of the watch doesn't seem to line up. Perhaps the hand needs to be enlarged slightly? The face of the watch seems very large compared to the hand area.

I could be wrong, maybe my eyes are just playing tricks on me

markpeterjameslegg:
Your absolutely right Torn, as you'll see in my later versions of the other watch (The one nobody liked) I fixed this. In this old version I still haven't got round to sorting that yet, this is still work in progress. I intend to do a slightly zoomed out version during which I'll fix the arm and sleeve :)

markpeterjameslegg:
Fixed some lighting that didn't match the scene and lowered the opacity of the inner shadow on the watch face...

markpeterjameslegg:
Hand now matches proportions of the wrist, it was due to the angle at which the photo was taken...



Next job, curve the suit sleeve :)

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