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markpeterjameslegg:
I'm finally getting there, has been a real challenge creating this watch menu and I have learnt so much, more than I ever thought I could. Anyway, this is what I have so far...

kraid:
What about adding the hands of the clock in the background?

killermonkey:
Why not just use the watch that is in the game itself! We can take a high res render of this scene for you. I made that watch and used high res textures for the face.

I'm afraid your last two look the worst. I much prefer the original watch face over them.



This render happened to be sitting in my photobucket, not high res but an example.

markpeterjameslegg:

--- Quote from: killermonkey on November 16, 2014, 03:52:09 am ---Why not just use the watch that is in the game itself! We can take a high res render of this scene for you. I made that watch and used high res textures for the face.

I'm afraid your last two look the worst. I much prefer the original watch face over them.



This render happened to be sitting in my photobucket, not high res but an example.

--- End quote ---

Agreed... I prefer the first one still, it was based on the real life Goldeneye watch...



But the latest has been great for improving my ability with Photoshop. As for your offer of a high res render, that would be great KM, send it to me and I'll see what I can do with it :)

EDIT: Looking again at my last one, I have to say I am very proud, it wasn't that long ago I was just adding filters to images, now I'm doing stuff like this... Plus, the crap I went through to get that watch to look like the original... Phew.

markpeterjameslegg:
Fixed the black shadows at the top outer edges of the watch (Took forever), added finger, adjusted shadows, smoothed edges, some colour & brightness adjustments. Ran into a weird bug with the shadows and had to edge the entire watch again, never seen anything like that before, anyway, it's still not finished but this is what I have so far...

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