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Author Topic: Goldeneye Source in SFM  (Read 8260 times)

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Rick Astley

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Goldeneye Source in SFM
« on: September 06, 2014, 04:16:21 pm »

Having recently got Source Filmmaker (and currently trying to work it out) i was wondering
if its possible to import the goldeneye source models and maps?

would be awesome to make some cinematic trailers with the GES assets :)
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Graslu

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Re: Goldeneye Source in SFM
« Reply #1 on: September 06, 2014, 05:17:38 pm »

You just have to drop models, materials, maps and sounds folders into the SFM one. Not the best way, but the easiest and fastest one.
« Last Edit: September 06, 2014, 05:22:34 pm by Graslu »
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Rick Astley

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Re: Goldeneye Source in SFM
« Reply #2 on: September 07, 2014, 12:22:44 am »

Cheers Graslu :)
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Enzo.Matrix

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Re: Goldeneye Source in SFM
« Reply #3 on: September 07, 2014, 09:01:40 pm »

Its a bit of a mess.  And also our models are not rigged like the TF2 ones so movement and expression are lacking.
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Re: Goldeneye Source in SFM
« Reply #4 on: September 08, 2014, 05:10:44 pm »

A bit off topic but mine is a bit bugy.whenever i go i have the map completely black,those maps were tf2 ones and of course i have the game since 2012 so i dont miss any files.I heard that my camera spawns outside the map so is it possible to teleport it inside the map via spawning an object and going there?
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