GoldenEye: Source Forums
November 12, 2024, 11:58:32 pm
Welcome,
Guest
News:
Home
Help
Wiki
Search
Staff List
Login
Register
GoldenEye: Source Forums
»
Editing and Customization
»
Community Content
»
[Map] ge_tomb
Add to Reputation:
What do you think of this post?
I agree
I disagree
Comment:
« previous
next »
Pages: [
1
]
Go Down
Print
Author
Topic: [Map] ge_tomb (Read 8852 times)
0 Members and 1 Guest are viewing this topic.
jexact
Agent
Posts: 7
Reputation Power: 44
Offline
[Map] ge_tomb
«
on:
January 22, 2016, 03:25:51 pm »
Hello everyone,
I'm currently working on a small deathmatch map (2-4 players) that I would like to share with you. Please feel free to give me some feedback (the map is a remake from TimeSplitters).
UPDATE:
Download the final version here:
http://forums.geshl2.com/index.php?topic=8200.0
«
Last Edit: February 12, 2018, 10:40:29 pm by jexact
»
Logged
Releases:
ge_tomb
namajnaG
Grindcore FM worshipper
007
Posts: 1,144
Reputation Power: 333
Offline
Re: ge_tomb (beta)
«
Reply #1 on:
January 22, 2016, 04:51:26 pm »
Most areas could use more lighting, some areas are pitch dark!
I like the overall warm feel of the map, for my part.
Logged
My maps ;
Nightfire Overhaul
/
UT_Codex
/
UT_Turbine
/
UT_Morpheus
Mangley
No Longer Leads The Art
Retired Lead Developer
007
Posts: 1,848
Reputation Power: 270
Offline
Re: ge_tomb (beta)
«
Reply #2 on:
January 23, 2016, 01:57:18 am »
Looking good! Nice lighting.
Logged
Concept Artist, Environment Artist, Effects Artist, Sound Designer
Rick Astley
007
Posts: 1,044
Reputation Power: 174
Offline
Re: ge_tomb (beta)
«
Reply #3 on:
January 23, 2016, 02:51:32 am »
Really Impressive
cant wait to test it
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
GoldenEye: Source Forums
»
Editing and Customization
»
Community Content
»
[Map] ge_tomb