So I am a soon to be graduate of the Vancouver Film School, where I focused on high poly environment/prop work. I am looking to get my feet wet with some low poly environment/vehicle/prop work. I am a huge fan of Goldeneye in all its interations (game, movie, etc.) and would absolutely love to be able to contribute to such an amazing undertaking. As far as my skills go, I primarily use XSI and Photoshop and I am confident in multipass shaders diffuse, spec, normal, etc. I will let my work speak for me and if you have any other questions let me know. Thanks.
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