Hey there Mesmonium, Lead Audio Developer here. Thanks for sharing your interest with us! I've listened to the three tracks you have provided, and I have a little feedback.
Egyptian: Totally kickin rad. It's very dynamic, and you have added a lot of personal flair to it. My only gripe is that the strings sound very synthesized. Try to lower the attack times on emphasized notes, or play those notes slightly earlier so that they don't fade in late (does that make sense? It's a common issue with orchestral samples).
Bunker: Close to the original with some new elements. Nice overall, but could use some more character. I'd also recommend increasing the overall energy of the track, because this mod is significantly faster paced than the original game was. The beat took more than a minute to come in, but man it sounded great when it finally came.
Facility: Straight up recreation for the most part, but the guitar riff lacks power. The guitar is arguably the most recognizable part of this particular track, so it was a bit disappointed to hear it in the background.
Overall the tracks are generally well mixed, with percussion and bass popping appropriately. I feel that the percussion is one of your strengths, while leading melody and supporting chords could use a little work. I feel that you are capable of producing some very good Bond remixes, and with a little direction, perhaps even get some of your music into the game.
You've got my vote to be bumped to Trial Member. There are still a few tracks that have yet to be remixed, so I might have you start with one of those.