Debriefing > Impressions & Feedback
Invuln loading screen tip
Jonathon [SSL]:
--- Quote from: killermonkey on July 12, 2014, 04:59:17 pm ---Wow I am surprised we did not add that tip in...
Although my thoughts for the next release would be to have a massive "ARE YOU NEW??" link on the main menu for the first 5 launches of the game or so. When you click that it would open up the release documentation or similar easy to read rundown of the game.
--- End quote ---
People hate reading. Methinks an interactive Q-simulation gameplay tutorial is in order.
markpeterjameslegg:
I like the Q tutorial idea... You could make a mission out of it whereby players would need to reach a target score by timing there shots perfectly, or you could rate them by their performance as Agent, Secret Agent, 00 Agent & 007, you could start with still targets and then move onto moving targets etc. This would give the newcomers a chance to practice with the invul system and would be the best way I think to give them a proper understanding of how the invul system works. Just make it clear to the newcomers that it's a recommendation to pass the invul tutorial before attempting online play... Love it, great idea Jonathan :)
Edit: I also hate reading, and no matter how much I have read about the invul system, it's never really given me a practical understanding, and it's a little difficult to practice in game anyway when your constantly being killed, newcomers don't really get the chance to practice.
soupcan:
Lynx is having trouble getting an activation email for the forums, so I'm gonna post something from him as well:
--- Quote ---
"Hi I'm [Lynx], some people think I'm good at GE:S. I can't get an account activation email, so Soup Can will post this for me.
A tip for the newer players about the invulnerability system would indeed clear up a lot of confusion about the hit registration in GE:S. Perhaps, something about how there are some reasonably experienced players, who likely do not cheat. Also, something about how armor is part of the game for most game modes, and some players are always going to have it or attempt to control it.
Lastly, any type of note or tip to explain that GE:S is NOT GE64. Though it may be modeled after it, the gameplay and experience will never match four friends sitting on a couch together back in 1997. Nostalgia is great, but if that is the desired experience, best to find an N64, a cartridge, and some controllers.
If the newer players understood some of these concepts, there would be less raging, and more folks sticking around to play GE:S.
These have been my two cents, take 'em or leave 'em. Thank you for your time, GE:S Devs!"
--- End quote ---
WNxBIGBIRD:
I think the system that TF2 has with the little training option could be a good decision to implement in GES. The learning curve, for the most part, is quite tough in this game.
And yes, I don't like reading, but just a few tip messages during the "connecting to server" screen could be helpful regarding the invul time. I forget who, but someone described it similar to Super Mario, when he flickers and is invincible after getting hurt. It's the easiest way I can think of putting it. Perhaps something like "After taking damage, players are invulnerable for a brief period of time"
In regards to armor, I know/have witnessed plenty of players who completely disregard the armor. Why? I have no idea. It needs to be stressed that in order to stay alive as many of these good players such as myself do, you need to make use of the armor. It's essentially a second life.
Now I have no idea how tough it is to implement a little training system that's optional from the main menu, but it would probably beneficial to the majority of the GES community, given how most of the player base is no longer well established players that know what they're doing.
major:
If we could also find a installer that allowed information to be shown while installing that could help as well (example would be like most Linux installs).
Then we could have it there as well. Also add links to forum and social media.
Ultimately would be boss to have a auto updater that has help, tutorial, version check and game launch from it. Then it could desplay news and help tips.
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