Debriefing > Impressions & Feedback
Invuln loading screen tip
StupidMarioBros1Fan[1138]:
I agree with all these ideas, also seen tons of people whine about players not die simply because they keep replenishing their armor, and also accusing people of cheating for not dieing. Sometimes you shoot someone with the golden gun and they live, but I'm sure some new comers instantly think that person is cheating even though that could just be the invulnerability system.
The idea of a training option is great, plus I remember a person saying that'd be a great place to put a Q modeled after Desmond Llewelyn (since he passed away there wouldn't be any money issues involved?) in a thread asking for new characters.
I also know it's not just new comers to ge:s who don't know about the invulnerability system, even people who grew up with the original game don't know about it, they just assumed everyone had a shit ton of health, not that you had to time your shots. So this won't just help people new to goldeneye, but most players in general whether or not they grew up with the n64 game. Also since the system was removed in perfect dark, people might've also just forgotten that the system existed, or like I said before just assumed GoldenEye had so much more health than other FPS games.
@BigBird I don't know how we're able to do that since there's already tips about the body armor saying that it can be repleneshed, think we should go about the route of having a message pop up the first few times some one starts up the mod?
Maybe we should have tutorials for most of the guns since even though we have the helpful tips, I still see people mention things like "he shot through the wall!!" and stuff like that, it might be best to go down the TF2 route and have training rooms for each gun...actually Perfect Dark had that so it actually wouldn't be too strange, plus it'd (hopefully) help people to learn how some guns can shoot through walls, some pistols are stronger than others, and just help players get better at the weapons in general. It'd really help learning how to use grenades since those things are tricky to learn how long you can hold it before blowing up. Yah, I'd love to see a training room either be added in v4.3, or one of the v4.3.X patches depending on how long it takes to make that.
Kiihhu:
--- Quote from: soupcan on July 11, 2014, 08:21:34 pm ---Many new players I see whining about how the game is laggy/unresponsive, or accuse others of cheating. They don't know how the game works, and end up rage quitting out of confusion. GE:S should really just have a loading screen tip that briefly describes invulnerability to reduce the confusion about gameplay.
--- End quote ---
Well spoken! I absolutely agree 100 %. As far as I know, GES having a "bad hit detection" is a legend and is an illusion created by ignorance of the GES invulnerability system (observed often in DM and similar gamemodes) and not realizing that due to latency players observe fake hits in of form spilled blood when they truly don't hit their target (observed often in LTK), as Kraid has explained in another thread (Terrible hit detection). Sometimes a failed kill in LTK could even be due to the target's spawn protection time (is it still 3 seconds, as long as the target doesn't fire his weapon?). The reputation of having a bad hit detection could indeed be diminished by having a loading screen tip telling that such an invulnerability system exists. I try to fight the wrong ideas by changing to spectator and explaining the invulnerability system whenever I see someone confused and complaining about the hits not registering. I do this often, last time was yesterday. I tend to use the Super Mario comparison that VC used and tell that the invulnerability period, or "grace period", is about 0.6 sec long, not going deeper into any details. The response is often understanding and grateful. Having the tip show up in the loading screen would probably save me some effort. It's not helping that the Release Documentation wiki page explaining the invulnerability system no longer exists (it does really, but it's hidden because the content is broken and possibly outdated)!
I'd like to point out here that I've fixed the broken wiki pages that introduce all weapons, so weapon details like bullet penetration is now more available to people that DO like to read (see Weapons, A question about GES wiki pages, for more information).
And finally to Lynx, check you spam folder. That's where all my confirmation links were found when I remembered the damn thing. :)
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