Global Communications > Luchador's Wrestling Ring
New Phantom Model
Luchador:
Thank you all for the comments!
Making a weapon look consistent in different game engines is kind of a nightmare, especially now that advanced game engines are switching to a physically based rendering model. When I textured this I had Marmoset, UE4, Unity, 3DO and Substance Designer's previewer all open at the same time, flipping between them and trying to make the materials look consistent. What I'll do now is make a copy of the textures and adjust them specifically to look good in Source.
Jonathon [SSL]:
--- Quote from: Peroxwhy?gen on July 07, 2014, 04:02:49 pm ---I didn't feel that a new phantom model was needed, but this new model looks great, I would have thought the KF7 or the Sniper Rifle would be getting some love.
--- End quote ---
Just wait...
Peroxwhy?gen:
--- Quote from: Jonathon [SSL] on July 08, 2014, 01:57:48 am ---Just wait...
--- End quote ---
I'll take that as a yes the new weapon models will finally look like there ge64 counterparts to a point.
DrDean:
Dang, looks great.
Rick Astley:
The New Phantom looks amazing it actually reminds me of the remastered goldeneye guns in Perfect Dark XBLA
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version