Hello! I've made a new Phantom model for GE:S.
The old model served us well, but that model is several years old now and I thought it needed an upgrade. Also, I wasn't a fan of the folding stock on top. The Phantom of the original GE did not have a stock.
The new model comes in at 5,068 polys with 2048x2048 diffuse, specular normal and gloss maps. It's based on a real world gun called the Spectre M4.
The renders are from a program called Marmoset Toolbag 2. The first person view screenshot is from Unreal Engine 4. The Unreal Engine allows me to see the weapon in a game engine and make changes to it much, much faster than I can in Source. Our great developer kraid will set this model up in the Source Engine for a new release.
I hope you like this new gun model, but if you don't, tell my why and I'll take your criticism into consideration. More new models are on the way.
Thanks.
Ben "Luchador" Colclough