Debriefing > Bug Reports & Fixes

Massive fps drops with explosions

<< < (3/3)

Graslu:
Then maybe it's just fps counter delay. I will try different ways to count them and edit this post. It's during the fire-near the end of it.

killermonkey:
Do this:

Turn on cheats, then type in the console +showbudget
Then execute your normal explosion test that causes FPS drops
Take a screenshot of the budget display when you drop FPS

https://developer.valvesoftware.com/wiki/Showbudget

Graslu:
http://cloud-2.steampowered.com/ugc/468686162965403989/68B6B139368C3B7E99C410354E85FB54FDF6F46C/
http://cloud-4.steampowered.com/ugc/468686162965409583/9F7797CF5AEC455C7B11CC9D187347ECC9AD93D8/
http://cloud-3.steampowered.com/ugc/468686162965407185/EEAD13D4E0A110E1A49206610DC2B1601CBD989B/
http://cloud-3.steampowered.com/ugc/468686162965411907/142E81D1279D27DB536089756C1853FE2D9D8A8D/

They're in order there, first 63, then 298, then back to 60+-, it's always like that.

killermonkey:
OK so its clearly the particles causing the slow downs... now why particles rendered off-screen are causing slow downs is another issue entirely...

Graslu:
Hopefully this gets fixed someday soon, it's really annoying to have those fps drops, while 60fps is good, only if it's constant. The change between playing at constant 150 to 60 and jumping between 30-100 becomes really noticeable and annoying for aiming and movement.

Navigation

[0] Message Index

[*] Previous page

Go to full version