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DuClare Chateau Remake (from Deus Ex)

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Adrian:
Thanks for the kind words, man!

=== Alpha 14! ===

It's been just under two weeks since the last update, but this is still alive and well :) A week ago, I sketched what I hoped would develop into a skybox.
Spoiler for Hiden: Skybox outline


For the most part, it came out alright. Be aware, however, that I'm still experimenting with different techniques to hide where the skybox geometry ends, so it's still early WIP. I've also spent some time doing a few detail sweeps and adding placeholders/props to give it a little more life. I'll let the pictures do the talking :)

From front entrance, looking out


Skybox, north view


Back of the house, lake on left


Front yard and view of southern skybox


Kitchen


Dining room


Living room


Computer room


Nicolette's bedroom


Balcony/outside Beth's bedroom


Beth's bedroom


Cubicles


Supercomputer room 1


Supercomputer room 2


Facade with lake in back (It's a special shot, so ignore the nodraw on the front gate and fences ;) )

That's all for now! I'm not going to make any promises when I'll be out of alpha or when the whole thing will be finished, because I'll end up breaking it no matter what. It's a lot easier to take a "it's done when it's done" approach :) Playtesting has been a >HUGE< part of the development, and I'll give credit to all my playtesters when this is done ;)

Here's the download to alpha 14:
https://www.mediafire.com/?6ugqb96guukarno

Enjoy!

Rick Astley:
looks really impressive

Adrian:
Well, it's been exactly two months since my last post. Rest assured, this project is alive and well :) I apologize for the lack of posting here, but I've been working on texturing the whole map when I'm not at my job. I'd like to say a trillion words of thanks to mangley for teaching my Photoshop and helping me develop those skills :D

With all that aside, I'll let the pictures do the talking. Bear in mind, the lighting is my next focus; it's very unbalanced in some areas as of now, since I'm just using a boat load of dull blue-ish lights so the map isn't fullbright.
Spoiler for Hiden: Exterior








First floor














Dumb waiter


Second floor


















Stairway




Basement and hatches






















Cannon defense in backyard


New and improved mountains in skybox (many thanks to CCsaint for helping me with this!)


Last, but certainly not least, our facade

It's been a busy two months ;) We are in the home stretch, now. As I mentioned, I just have to establish my lighting, furnish the map and add models (anything still dev-textured is a placeholder for models from E-S), and create soundscapes. I won't give a release date, because I know I won't meet it. This is roughly 85% done, and the last 15% should be quick. I just want this to be the absolute best I can make it before shipping, and with everyone's help that vision I had in March is becoming a reality.

namajnaG:
I'm speechless. I sure missed a lot while I was away. This is amazing.

soupcan:
^ indeed. The chateau looks great, Adrian!

(though, imo the texture choice for the concrete in the hedge maze could be better... looks too clean)

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