Editing and Customization > Community Content

Guards

<< < (16/23) > >>

The Cy:

--- Quote from: DrDean on March 13, 2014, 09:50:38 pm ---Oh and these guys are clearly the Russian soldiers, but perhaps I should do some quick editing after when all is done and have a Russian infantry version?

--- End quote ---

I like the idea of editing the finished model in order to get more character variations.

kraid:

--- Quote from: PATRIOTA on March 21, 2014, 07:12:19 am ---NOoOO!!!!!!     

see the face of Dr.Doak is nothing like that. NOTHING.







however. that face should be used in this man








This face is EXACTLY THE SAME !!!!




--- End quote ---

The face i posted is not meant to be used for Dr. Doak, but it's also not even close to that civilian.
I'm not saying that it would matter to match these faces at all.


As for Dr. Doak, why not using this one, only the head ofc.:


At least he's a doctor and it would be a cool reference to the engine we're using for the mod.
I bet there would be a few ROFL when ppl see this for the first time.

PATRIOTA:
I agree with Kraid. gordon freeman has the same characteristics as dr. doak. by removing this glasses of ned flanders. is equal   I think a good option  ;D

Rick Astley:

--- Quote from: PATRIOTA on March 22, 2014, 09:22:47 pm ---I agree with Kraid. gordon freeman has the same characteristics as dr. doak. by removing this glasses of ned flanders. is equal   I think a good option  ;D

--- End quote ---

nah i cant see it sorry maybe its the hair but yeah i cant see Dr. Doak looking like Gordon Freeman
(besides with any possible copyright issues with valve) 

DrDean:
Hah, don't worry about any copyright issues with Valve. They have no problem with using the likenesses of their characters in free mods of their own engine. I don't think it's a good idea, anyway.

Killermonkey has added randomized player heads and hats as a possible (low priority) feature to be implemented in the future on the GE:S roadmap.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version