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Author Topic: Guards  (Read 62760 times)

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killermonkey

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Re: Guards
« Reply #30 on: March 03, 2014, 07:33:49 pm »

As long as you use every pixel of the 1024^2 image you should be fine.

I agree, some of our textures are way too high res. Especially since Source tends to wash out detail on rendering.
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Jonathon [SSL]

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Re: Guards
« Reply #31 on: March 04, 2014, 02:27:39 am »

I'd say go as high as possible (what you want/within reason). The Source Engine is so optimized/old enough at this point you could probably run HL2 on a toaster. Assuming you're smart about how you compress your .vtf's, it's not going to be an issue. As you said, if worst comes to worst we can also scale down as well.

EDIT: What KM said, yeah.
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DrDean

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Re: Guards
« Reply #32 on: March 06, 2014, 04:59:00 pm »

It's Jonathon [SSL]!




Well, it's supposed to be. That's not up for me to decide. Looking at it now I think I'll be editing the texture some more, but I can't be arsed to keep tweaking the mesh considering that is basically what I have been doing for the past couple of hours and right now it's the best it can be without me going crazy. The texture is practically 100% photo-textured right now too, the hair especially will benefit from some painting. But I don't want to spend too much time/work into it - I'd like to get at least two more of these heads done and a helmet so there's proper variation.


Holster's done as well.


I was going to model the hands but not only are they a pain to model, they're even more of a pain to rig. Would it be alright if I just snatch the hands from one of the other GE:S models?

Oh, here's a bonus animated GIF when I was playing with Marmoset turntable renders.
« Last Edit: March 06, 2014, 05:08:00 pm by DrDean »
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The Cy

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Re: Guards
« Reply #33 on: March 06, 2014, 07:22:34 pm »

This looks just sick, man! Awesome stuff is going on here
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Peroxwhy?gen

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Re: Guards
« Reply #34 on: March 06, 2014, 07:43:41 pm »

It's nice too see that someone is finally here that can contribute to the mod in a way that has been needed since beta 3.
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I SHOOT YOU FUCKING 16 PP7 SHOOTS AND YOU DONT DIE MAN

Jonathon [SSL]

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Re: Guards
« Reply #35 on: March 06, 2014, 11:17:33 pm »

Yeah, I'm pretty sure half our hands are taken from other models, haha. Looks awesome!
« Last Edit: March 07, 2014, 02:56:16 am by Jonathon [SSL] »
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kraid

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Re: Guards
« Reply #36 on: March 06, 2014, 11:18:30 pm »

Impressive.
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StupidMarioBros1Fan[1138]

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Re: Guards
« Reply #37 on: March 07, 2014, 02:00:56 am »

Words can not describe what I'm feeling when I look at that picture.
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Re: Guards
« Reply #38 on: March 07, 2014, 06:30:44 am »

Pretty dang amazing, man.
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Re: Guards
« Reply #39 on: March 07, 2014, 08:49:29 am »

This is amazing. +1
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Re: Guards
« Reply #40 on: March 09, 2014, 07:33:20 pm »

Looking good!
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Re: Guards
« Reply #41 on: March 10, 2014, 02:01:00 am »

It's Jonathon [SSL]!




Well, it's supposed to be. That's not up for me to decide. Looking at it now I think I'll be editing the texture some more, but I can't be arsed to keep tweaking the mesh considering that is basically what I have been doing for the past couple of hours and right now it's the best it can be without me going crazy. The texture is practically 100% photo-textured right now too, the hair especially will benefit from some painting. But I don't want to spend too much time/work into it - I'd like to get at least two more of these heads done and a helmet so there's proper variation.


Holster's done as well.


I was going to model the hands but not only are they a pain to model, they're even more of a pain to rig. Would it be alright if I just snatch the hands from one of the other GE:S models?

Oh, here's a bonus animated GIF when I was playing with Marmoset turntable renders.
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wow that looks awesome man :) also congradulations on joining the team aswell
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Sephiroth

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Re: Guards
« Reply #42 on: March 10, 2014, 05:31:38 am »

Damn that's awesome!  :o Epic work DrDean ;)
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DrDean

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Re: Guards
« Reply #43 on: March 13, 2014, 09:50:38 pm »

Helmet!


The Cy!


I'm not happy with either, but that's what tweaking is for. I wanted to retain the GEN64 look of the helmet so I didn't add straps and kept the color at a nauseating greenish blue-grey. Might just change it to grey.

Oh and these guys are clearly the Russian soldiers, but perhaps I should do some quick editing after when all is done and have a Russian infantry version?
« Last Edit: March 13, 2014, 10:02:19 pm by DrDean »
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Peroxwhy?gen

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Re: Guards
« Reply #44 on: March 13, 2014, 11:10:47 pm »

that wouldn't be a bad idea, that way you could nock two birds with one stone.
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I SHOOT YOU FUCKING 16 PP7 SHOOTS AND YOU DONT DIE MAN
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