Just a light thing I started on today. I've never been confident in my sculpting skills so I'm turning to a program called Marvelous Designer to simulate the cloth. Always wanted to try a larger project with it, too. From there I'll get a low poly, retopologize it in 3DS Max, model out the rest of him, do a bake, fix everything up, and hopefully it won't look like garbage if I make it that far.
I'm more fooling around with it at this stage. This is what I have currently along with the pattern I set up.
It looks very tight right now and I'll definitely need to fiddle with the fabric properties to something a bit heavier, seems a bit more like light cotton right now. My biggest fear is that it won't fit in with the rest of the models currently in GE:S, so the larger the folds the better. Haven't actually started the collar yet and I've yet to do the boots. The belt/suspenders (webbing?) are also causing me some trouble, but again those aren't final. Nothing's final. Except death and taxes.
I think an interesting concept would be to have randomized heads modeled off the developers, just like in the old days. Nobody here gets enough credit in my opinion. Easily done with bodygroups but would need to be coded in - and I'd probably look into something like 3D scanning for that because I'm definitely not going to try modeling 15 heads by myself. Something to think about in the future when this guy's near-finished, maybe. Might not also fit the style of the rest of the models.
For the curious,
this is what it looks like pre-simulation.