Editing and Customization > Community Content
More Bonds
Peroxwhy?gen:
--- Quote from: Rick Astley on February 23, 2014, 08:47:23 am ---i just got invisible characters....
--- End quote ---
I've noticed that it only happens on dedicated servers, but if you run a LAN game or play on Non dedicated servers, that you can select the models.
Rick Astley:
--- Quote from: Peroxwhy?gen on February 23, 2014, 09:03:31 am ---I've noticed that it only happens on dedicated servers, but if you run a LAN game or play on Non dedicated servers, that you can select the models.
--- End quote ---
i was playing with bots offline...so yeah not sure
kraid:
The only time i experienced an issue with invisible models was when i included custom ammo boxes into a map file.
During map transition from a map with regular ammo boxes to a map with custom ones or vice verse, they were invisible.
I don't know exactly, but i guess during map transition, a few things like models that are always used are keept in memory to save loading time.
Now if a change occures on this model, the engine cannot fully load it due to conflicts with the allready precached one.
Custom textures on the other hand will work even if they're included into the bsp.
While adding custom characters to your client is easy in GES, the difficulties come with online play.
(note that i'm not talking about model sweps here)
If you'd add a brand new character to your client, let's say Xenia, you might wanna use her online.
But other clients and even the server don't have the neccessary files to display the model.
Even if a server would distribute the model files via download:
1. there are certain files that cannot be modified by a server download
2. the precaching of scripts and gui elements might cause issues too,
at the very first connection for sure.
3. what if there's a server running without the custom models?
I'm not a programmer, so i don't know if there might be a solution for all these things.
Then again, it's not only a question of time and effort that needs to be put into that,
but also a question of the benefits vs the risk.
Let's say there would be a system that allows the user to add their custom characters to the game in a way that everyone is able to see it on his client too.
I bet we'd soon see a lot of stuff unsuitable for the mod but only a few characters that are really worth adding, if any at all.
We're not GMOD, so anyone who wants to see giant walking penis and nude Alyx, should go there.
If anyone has a character that's really worth adding it to the mod, it can be also posted here. Just like DrDean did.
(the guard model ofc. since the others are property of EA)
PATRIOTA:
My dream was to see one of these guys in goldeneye source. you managed to put the two in the game. without overwriting the original this is fantastic!!!
however... unfortunately our friend Ourumov has disappeared O_____o???
I hope you can solve this little problem. so the community can add this mod in the next update (if everyone to agrees)
excellent work Dean. I hope to see in future characters like dr. Doak, Natalya Simonova, Xenia Onatopp 8)
DrDean:
--- Quote from: PATRIOTA on February 24, 2014, 07:45:48 am --- unfortunately our friend Ourumov has disappeared O_____o???
I hope you can solve this little problem. so the community can add this mod in the next update (if everyone to agrees)
excellent work Dean. I hope to see in future characters like dr. Doak, Natalya Simonova, Xenia Onatopp 8)
--- End quote ---
These specific models are off limits for being officially added to GE:S as they are not property of the GE:S team, like kraid mentioned. However, there's no reason one couldn't use these models as reference when making one's own characters.
Ourumov's not gone, just hidden like the UI bug I mentioned in the first post. No matter, I updated the first post's attachment which should fix this: it replaces Bond's suit skins with Connery and Brosnan. Not sure why I didn't do that before. There is also an option to replace the default GE:S Bond with either Connery or Brosnan, for those who do not like the error model issue. A tiny easter egg that nobody will ever notice if you replace Bond with Connery as well. If you downloaded the last version I highly recommend you delete the old 'allbonds.txt' file in gesource/scripts/character
--- Quote from: killermonkey on February 23, 2014, 03:58:33 am ---You can define both a model and a texture set for each skin.
--- End quote ---
This isn't related to anything in this thread, but I noticed there was an option for a viewmodel skin in the character scripts. Are there different first person suit sleeve colors depending on which skin you took? I've never noticed before. You should look into using $color and alpha channels ($blendTintByBaseAlpha) for the sleeves if you have separate textures for them. It will cut down on texture space and would allow you to use different colored hands/sleeves for the other characters as well without having new textures. Heck, model out the rest of the arm and make the sleeve a bodygroup so you can switch it off for people like Boris or Mayday. Of course it would stray from 007 N64's consistent viewmodel hands and may not be worth it for the small amount of time you see the sleeve, but I figured I'd bring this up anyway.
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