Editing and Customization > Community Content

More Bonds

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DrDean:
I made this mod for myself as an experiment in adding new characters to the game, but I may as well post it here. Very very easy to add characters, kudos to the developers. Only issue being is that the character select screen isn't currently made for having extra characters meaning there's no way to scroll down if some are added - although technically all the default characters included with the mod are there. No idea if it works online, I'm having a common error that prevents me from joining games on some Source mods. Bots will occasionally pick the new characters, though! Not entirely sure if you'd be able to download new characters from servers, even with something like SourceMod. If you did, they would stay permanently with your game until deletion much like custom maps.

Models are not my property, Pierce and Sean are from the 'Everything or Nothing' and 'From Russia with Love' games respectively. I think I'll be playing around with this some more, hence the work in progress. Anyway, I attached the download for what I have right now. Just copy the 'models' 'materials' and 'scripts' folders into your 'gesource' folder.

UPDATED:

No longer are new characters, they are skins for the default Bond. There are also options included in the update to replace the default Bond with either Brosnan or Connery to avoid error model issues for other players. I didn't take new pictures for the updated version so the ones you see below are old.


--- Quote ---If you downloaded the previous version, I recommend you delete 'allbonds.txt' inside of gesource/scripts/character

• Replacing Bond with either Connery or Brosnan will get rid of the issue of other players seeing error models, but you may only have one replaced at a time.
• Adding Connery and Brosnan to Bond will keep the error model issue, but remove the issue of missing characters in the character select menu (Ourumov).

To install, copy all folders inside the option folder you've chosen and paste it inside of the 'Steam/steamapps/sourcemods/gesource' folder.
--- End quote ---

I've also attached the source files (SMDs + QCs) for those interested in looking at how these were compiled for GE:S. They aren't necessary to use or install the mod.

Peroxwhy?gen:
You might want to replace models rather than add them, people will see a giant error sign coming at people that don't have it.

Jonathan Dark:

--- Quote from: Peroxwhy?gen on February 20, 2014, 08:13:55 pm ---You might want to replace models rather than add them, people will see a giant error sign coming at people that don't have it.

--- End quote ---
Yeah got that too.... Leaded me to the Download ;D

killermonkey:
Hmmmmmmm.... you did a great job hacking around the characters!

I never implemented the page scrolling on the character select screen... will have to look into that for the next release.

As for adding characters... they shouldn't cause error signs, but if they do that is a bug.

You can likely just add these models as additional "skins" to the bond definition. You can define both a model and a texture set for each skin.

Jonathon [SSL]:
We need more character modelers/riggers, you should apply for the team (please!) ;)

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