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Ge_Dam_PRA

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Rick Astley:

--- Quote from: soupcan on January 19, 2014, 09:41:18 pm ---It really is not -- it's lacking in detail, even compared to the original. Also, no one needs a Runway or Dam Classic map because they weren't a multiplayer map in the original and its design certainly isn't fit for MP.

--- End quote ---

but Dam Classic was going to be a new map for the cancelled Goldeneye XBLA back in 2007

soupcan:
Doesn't mean it's good. The only way Dam's layout could work out is if it's modified for a lot of back areas, and little to no Dam.

TriDefiance:
The dam layout for singleplayer does not suit the multiplayer aspect of gameplay. It would be too linear and the amount of people opting to vote for a different map is substantial. If the dam is going to be made for multi then a number of areas going around the dam need to be added for that quick paced action.

major:
The only way to make dam work would be make the map the way it is in GE007. Then you'd have to build all the connecting tunnels, paths and buildings to make it work. To do this would make it a pretty massive map. Thankfully we have the system to shut down parts of the map by player count.

So I'd either make a dam_fz and dam_bz, or one massive map that shuts down areas. Map would be basically like runway. You'd have to build a underground or a building within the mountains and have the road wrap around the mountain/building.

I'd personally make dam_bz as it's a lot easier to adopt to a mp map. Make it the dam it self to the last gate that is opened. A lot more manageable size and can turn it into a ever linked mp map more naturally.

Trent Easton:
looks cool.

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