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Author Topic: ge_train  (Read 50636 times)

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The Cy

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Re: ge_train
« Reply #30 on: April 02, 2014, 11:59:24 am »

the love train is back in action! some impressions:















« Last Edit: April 02, 2014, 12:20:13 pm by The Cy »
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Adrian

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Re: ge_train
« Reply #31 on: April 02, 2014, 03:52:24 pm »

It's getting better and better, man. Keep it up! I really like how you opened up each car; it doesn't look nearly as claustrophobic as I'd expect from train :)
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XtremeWRATH

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Re: ge_train
« Reply #32 on: April 02, 2014, 04:13:22 pm »

WANT WANT WANT!!!  ;D
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Emilia

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Re: ge_train
« Reply #33 on: April 02, 2014, 05:46:36 pm »

The new lighter textures in the first carriages has really opened up the map. Love it Cy.
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Re: ge_train
« Reply #34 on: April 02, 2014, 08:04:11 pm »

I liked of the textures. are really in the original design. brings back the classic climate.
fantastic work. I wait anxiously for testing!!!   8)
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namajnaG

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Re: ge_train
« Reply #35 on: April 02, 2014, 08:11:54 pm »

It really looks exactly like the original! (Except you can now see something :D )

DrDean

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Re: ge_train
« Reply #36 on: April 03, 2014, 02:59:26 am »

Textures look a lot better, needs some new assets though.
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The Cy

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Re: ge_train
« Reply #37 on: April 10, 2014, 10:51:36 am »

thanks everyone! progress rolls on


















It won't be long until you can join the love train!
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Troy

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Re: ge_train
« Reply #38 on: April 10, 2014, 10:57:56 pm »

Awesome!  Be sure to get it on SVN soon so the team can test it.
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Re: ge_train
« Reply #39 on: April 11, 2014, 06:20:22 am »

I'm really loving the brush work. Awesome job, man! I'm looking forward to this even more with each update :)
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The Cy

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Re: ge_train
« Reply #40 on: April 17, 2014, 10:22:32 am »

train final texture work:

wagon doorhandles



golden doorhandles


shutter & upholstery


train brakeunits


and more





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Re: ge_train
« Reply #41 on: April 17, 2014, 07:21:38 pm »

Nice details!
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Re: ge_train
« Reply #42 on: April 18, 2014, 02:41:16 am »

I understand you're probably keeping the scale as close as possible to 1:1 to preserve the "classic" nature, and perhaps I'm just nitpicking, but the benches and couches always looked kind of odd, to me. Even in the original, it looked as though they were made for people with really tall backs and tiny butts. However, it's nothing more than a minor blemish on an otherwise perfect map ;)

Aside from that, everything is extremely solid. Those textures look beautiful! I'm sensing you're almost done, so keep it up :D

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The Cy

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Re: ge_train
« Reply #43 on: April 18, 2014, 10:18:45 am »

I understand you're probably keeping the scale as close as possible to 1:1 to preserve the "classic" nature, and perhaps I'm just nitpicking, but the benches and couches always looked kind of odd, to me. Even in the original, it looked as though they were made for people with really tall backs and tiny butts.

I know exactly what you mean and I suppose there are tons of odd things in those classic maps, but I try to stay close to the original this time. I also think about two versions of the map, the first with the traveling claustrophobic train you all know from the n64 version and a second, opened version with a non moving wrecked train standing on the tracks, so you would be able to walk in and outside, climb on the roof and fire in the interior from above. I think this would create VERY interesting matches
« Last Edit: April 18, 2014, 11:32:57 am by The Cy »
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Re: ge_train
« Reply #44 on: April 19, 2014, 07:18:57 am »

Looks fantastic Cy
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