Debriefing > Impressions & Feedback
Please make invul optional
Imtnt:
For the record, I did play the original Golden Eye. Just because a system was in that game does not necessarily make it good. However, this isn't about that. This is about making the Golden Eye experience more open. I had a couple of friends that all got this mod at the same time. We were incredibly excited about getting to re-experience Golden Eye, but when we got into this mod we all instantly felt how unplayable it was (hell, we all thought something was wrong with the game). I am not saying this feature needs to be removed for everyone who want a completely accurate Golden Eye experience, I am saying that it needs to be optional for the sake of everyone else.
Also for the record, I did notice it back then and it was just as annoying.
P.S. Not that I am allowing this conversation to degrade to name-calling, but I am not a "Call of Duty gamer" and never will be.
Emilia:
Are you guys playing over LAN or the internet? If so, where are you from and what server are you playing on?
The invuln system is unusual. I for one can say that a high ping can make it even more of a challenge. I am Australian and play on an American server. However, that being said, the invuln system can actually work in my favour.
The majority of our player base is American, but we have a large following of international players too. Most of the servers are based in America, so the international player group has to play on these servers because our player base is so small. If there was no invuln system, no international player would have a chance.
That being said, the invuln system is not in place just to help the international community. Just in my five year experience of playing the game, it has helped.
GoldenEye: Source is a recreation of the original game. It is going to keep the original elements. If we move too far from the original, we will turn into those horrible GoldenEye remakes that no one liked.
If you were to make invuln optional, how would you do it? Taking into consideration that this game has online multiplayer in mind, with a huge international following. How would you make the game fair so the community can still play together, regardless of where in the world they are?
We always like new opinions and thanks for downloading the game.
If I could give you anything to take away from this, is "know thy enemy". This invuln system is here to stay. The only way to "defeat" it is to know its in's and out's. This game is different. It has a learning curve. We have all been there.
Imtnt:
I would not be mentioning this if it was not a problem. A lot of the fights I have seen have boiled down to 20 second shoot-outs where both parties pump and absurd amount of lead into each-other. Bottom line is, it isn't fun. In fact, this is almost certainly the reason the game has such a small community. Less dedicated people that myself will see it, download it for the nostalgia, and then quickly realize why game mechanics have changed so much. I want this to be fun, that is why I am here. Even if it did divide the community, most people who actually play this play on LAN, or some other coop system with bots. Would it be so bad to let the people who already do that turn off the invul? It certainly would not be difficult to setup and would make a lot of people happy.
Edit: Forgot to discuss internationals. I personally think for the 20 people who actually play on the official servers that if they believe that invul is better they have every right to play with it on. I however also think that for the people who are just playing with friends in their local area that invul just becomes an annoyance.\
Edit #2: Dammit, forgot to discuss nostalgia. Quoting from the official modDB page
--- Quote --- We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64.
--- End quote ---
Also, I doubt what made people hate the remakes was the fact that you could hit someone more than once a second.
soupcan:
--- Quote from: Imtnt on December 18, 2013, 12:23:20 am ---I would not be mentioning this if it was not a problem. A lot of the fights I have seen have boiled down to 20 second shoot-outs where both parties pump and absurd amount of lead into each-other.
--- End quote ---
If you play the game for a while, improve your aim and properly time your shots, this wouldn't be a problem. Invulnerability is part of what makes the game fun and different from the others. The problem is mainly the learning curve because of this.
Jonathon [SSL]:
Imtnt, I'm with you on this one. I don't get why people are getting so defensive over this. The implementation of "Classic" vs "Modern" damage systems would allow us to attract new players as well as satisfy the hardcore audience. That's why it's implementation is in the works.
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