Debriefing > Impressions & Feedback
Please make invul optional
Imtnt:
I didn't say it was perfect, I said it was better. Just needs some balance.
Lord_Crow:
--- Quote from: soupcan on December 17, 2013, 10:07:28 pm ---Did you even play the original? If you didn't, this mod isn't for you. I don't want GE:S becoming another generic run-and-gun FPS, even optionally. For people who don't want Invulnerability, there's Bypass, which sucks, by the way.
We don't need GE:S changing to accommodate the Call of Duty generation of players.
--- End quote ---
Finally.
Blunt Honestly, Something I've been waiting to read.
Imtnt:
You know what, I'm done. Unless this becomes an option, I see nothing here that I wouldn't just plug in my N64 for.
namajnaG:
Just adding a quick something here ; Some games has tried to put a "Classic" mode in their game, notably Red Orchestra 2. Problem is, no server ever runs it, Which is a shame, really. RO1 mechanics we're great, even though RO2 mechanics are also great, but let's get back on topic here.
Whilst your idea is not bad to accommodate the newer players to get used to the game, or simply let players such as yourself and your pals play this gameplay as a whole, I think it would take a lot of time to actually balance every weapon for it to have a decent experience, because even you said it, Bypass is unbalanced. Anybody can take out someone with an RCP90 within half a second and destroy the whole server. It feels like Alpha/Beta 1 all over again, So it's perfectly understandable that some of us don't want that and crave the GE64 mechanics. But then, I think it is also perfectly understandable that some players want that change too, because they liked GE64, but not as a whole, such as the invuln system being annoying to those players.
Most open-minded (pun intended) servers run "Bypass" as a game mode, and as E-S said, it confuses the hell out of everybody when it comes up the rotation, and most people bailout or vote a different game mode when it comes on because the game wasn't planned to work out this way in the first place.
And as SSL pointed out earlier, sure, bringing in a wider audience would be a good thing, I agree with that, but the thing is... Even if a "Modern" gameplay style was added as an option to the game, I hardly think any server would run it, because the actual playerbase is used to the current mechanics, and the only active servers that actually survives off are ran by those who've been playing on the same mechanics for years; those mechanics evolving over time and updates, of course.
As a whole, I'm not against the implantation of an optional modern gameplay style at all, but I'm concerned it might not work out as intended.
Also, hello Crow!
kraid:
I guess you really should plug in the N64 again to refresh your memories about the Multiplayer of the original game.
You say that firefights can take up to 20 seconds and several magazines?
That's exactly how it was in the original, maybe even longer there because of the more difficult aiming.
Another demage system wouldn't work very well with our weapons.
If you look at modern shooters, most of them 'balance' their arsenal by only allowing rapid fire guns as your primary weapon. Something we cannot do for several reasons.
A classic mode, like you suggested, would only divide our community even more.
Even if such a system could bring in a few new players, i doubt they would be hardcore enough to stay.
Because if they were, they'd allready be playing this mod and got used to the system.
Without the invuln system, it would be impossible to win a firefight with a pistol against someone spamming with automatic guns, but this is the intention. Teaching bullet spammers that they cannot succeed that way.
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