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Author Topic: GE:S just doesn't feel right to play?  (Read 21784 times)

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kraid

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Re: GE:S just doesn't feel right to play?
« Reply #30 on: December 11, 2013, 06:04:25 am »

Switching to old Graphics works better with 2D Games.
In 3D it just results in looking bad.

BTW: if we'd include LoD models for everything in the game you'd just have to set the graphic settings to the lowest values to get N64 Graphics.
Nah, this won't happen. We even had to remove the LoD on certain props because they created inconsistency issues for ppl running on low settings.
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Rick Astley

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Re: GE:S just doesn't feel right to play?
« Reply #31 on: December 11, 2013, 10:28:25 am »

maybe there could be n64 soundpacks or something?

hmmm maybe not due to copyright
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kobaya

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Re: GE:S just doesn't feel right to play?
« Reply #32 on: December 11, 2013, 12:16:38 pm »

Just registred to support the "classic mode" =)
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StupidMarioBros1Fan[1138]

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Re: GE:S just doesn't feel right to play?
« Reply #33 on: December 11, 2013, 05:39:23 pm »

Graslu has made a sound pack, though it'll need updating for 4.3 if the hurt sounds are added, and maybe a few other sounds.
Guess there could just be an official N64 styled pack for those who want to play with the original models and textures and sounds and animations if having both the old and new models aren't possible for coding reasons.
« Last Edit: December 11, 2013, 05:44:22 pm by StupidMarioBros1Fan[1138] »
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killermonkey

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Re: GE:S just doesn't feel right to play?
« Reply #34 on: December 11, 2013, 10:06:13 pm »

BTW, I did not imply that classic mode would impart a change to any graphics or sounds. Merely client-side effects, such as those mentioned in my post, that do not effect gameplay (or at least effect it in a negative manner as to not impart an advantage).
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Spacedud

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Re: GE:S just doesn't feel right to play?
« Reply #35 on: December 12, 2013, 03:46:03 pm »

The classic mode could also be made incompatible with non-classic clients/servers, I suppose. Then there'd be no such issues, at least, but I don't yet see what such 'negatives' could actually be. It seems fine to me.
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StupidMarioBros1Fan[1138]

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Re: GE:S just doesn't feel right to play?
« Reply #36 on: December 12, 2013, 04:27:28 pm »

The only disadvantage I could think of for using classic styled animations would be if you changed the Grenade Launcher's reload to be like all the other ones, and modify when you do actually reload because then people with that would reload faster with GL than others and could unbalance it little bit more. But otherwise I can't think of any other problems that could happen...unless it like gave a N64 style of aiming where you could point the cursor at any part of the screen instead of just turning and the normal one was still the same as it is now, then that would affect gameplay a lot. :-\
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Spacedud

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Re: GE:S just doesn't feel right to play?
« Reply #37 on: December 12, 2013, 06:33:29 pm »

Yeah, but it wouldn't exactly be an advantage having independent weapon movement; more like a major disadvantage, I think. Worth any disadvantage for the original GE feel, though. At LAN parties, me and my friends would just decide on selecting the classic mode. I don't know about for online players, though. I can see the issue of not having the same aim system.

I think I enjoy many older games more because how they work mechanically. Like, how Red Alert 1 doesn't have a-move. Or how Age of Empires 2 have a limited number of units per control group. Or how GE have a unique aiming system. Or how the AI pathing in Brood War works.

For me, these things ain't flaws, but is actually what makes these games different/unique and thus fun to play.
« Last Edit: December 12, 2013, 06:50:31 pm by Spacedud »
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StupidMarioBros1Fan[1138]

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Re: GE:S just doesn't feel right to play?
« Reply #38 on: December 12, 2013, 08:26:16 pm »

I always loved GE for being able to duel wield any gun in the game because it was so unrealistic but made you look extremely badass and was powerful. xD
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markpeterjameslegg

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Re: GE:S just doesn't feel right to play?
« Reply #39 on: December 14, 2013, 02:00:06 pm »

I have to say, there's always been a particular issue for me, and that's the fact that using the target just is not beneficial enough, especially seen as you slow to a crawl and become more vulnerable, I would love to see a slight increase in damage and accuracy on this, would make it more worthwhile, it also evens it out a bit for those average players like me who suck at using the tracers as guidance :)
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Spacedud

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Re: GE:S just doesn't feel right to play?
« Reply #40 on: December 14, 2013, 03:22:48 pm »

Well, aiming without the crosshair is just extremely accurate because you can simple 'feel' the middle of the screen and besides having a mouse to aim with. With auto guns, which also has the ammo for it, you just can start by shooting a little higher over the head and then slightly lower the screen until headshots occurs. That way you're likely to make a lot of headshots while without also hitting any other part of the body.

Still, using the crosshair can be deadly - pistols especially - or in general.

If aiming were to be tweaked then I'd rather see more inaccurate weapon fire without using the crosshair instead of a damge buff which I feel personally would be weird and not very GE. I don't know about higher accuracy, though, but I guess I'd go with higher inaccuracy instead. I'm not sure.

Aiming without using the crosshair could also be subject to having the hidden crosshair sway by the character's breathing.

Edit: Okay, so the breathing effect does actually already affect aiming. I like it. I think that's how GE also worked. The degrade of it seems exactly the same with or without aiming. At long ranges it affects the aim more than up close.
« Last Edit: December 14, 2013, 06:35:03 pm by Spacedud »
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RobbeR49

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Re: GE:S just doesn't feel right to play?
« Reply #41 on: December 17, 2013, 06:42:41 pm »

There already is an increase in accuracy when using the crosshair.

I think in GE64 shooting enemies did feel a little more visceral when you connected. The little sparks and "thwap" sound worked well. GES feels more like tracers just kind of disappear into your opponent + blood spatter that can lie.

The actual invuln mechanic still works great IMO, once you know it's there and have gotten a feel for it.
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Re: GE:S just doesn't feel right to play?
« Reply #42 on: January 28, 2014, 02:48:07 am »

I think in GE64 shooting enemies did feel a little more visceral when you connected. The little sparks and "thwap" sound worked well. GES feels more like tracers just kind of disappear into your opponent + blood spatter that can lie.

This is exactly how the request should've been phrased in the first place.  I always thought that the connection effects were too subtle--the original game had that pizazz and very obvious feedback.

This thread had the potential to head south very quickly, so well done to everyone for steering it right.  A "classic mode" with exaggerated effects sounds like a lovely idea, though I believe that should be the only place for the effects.  Having exaggerated swaying with a very precise input device might feel wrong.  'Perfect Dark: Source' attempted this and it felt very strange.
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Kiihhu

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Re: GE:S just doesn't feel right to play?
« Reply #43 on: February 01, 2014, 11:56:57 pm »

I think in GE64 shooting enemies did feel a little more visceral when you connected. The little sparks and "thwap" sound worked well. GES feels more like tracers just kind of disappear into your opponent + blood spatter that can lie.

I loved the "sparks" and the "thwap" sound in the original game. If felt so great when emptying full magazines from dual ZMGs to the Janus Special Forces guys! :)
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StupidMarioBros1Fan[1138]

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Re: GE:S just doesn't feel right to play?
« Reply #44 on: February 07, 2014, 07:29:44 pm »

The blood splats lying is what gets me, but I'm not exactly that can be fixed since it's an error of the data being sent from your computer to the server and to the person you shot. Sometimes it takes an extra half second or to do this and so while on your screen you hit the person, on the other player's screen you shot a tiny bit later and missed. :P
You can always replace your sound and music files, so if you're missing the "thwap" sound, you can just rip the sound and replace the GE:S one.
I actually like that we can move slowly when using the crosshair because in the original, you stood still, and "moving" would be you quickly moving to the left or right a little bit and stay there until you let go of the analog stick/key. This was done so you could do a sort of hide behind a wall and then move to the side a bit and fire at guards and then go back to behind the wall. It's a nice touch, and sometimes is a life saver on 00 Agent, how this isn't in GE:S, and sometimes I wish it was so i can hide behind a wall and quickly pop out and fire at a guy. Maybe if they make it so two certain keys make you do this, that way using the wasd (or whatever buttons you have configured to move) can still allow you to move around slowly, and then these two other keys allow you to pop to the side quickly and stay there as long as you hold down the key, but you can't actually "move" with them. This would avoid people just spamming the two keys to like zip past other players.
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