Debriefing > Impressions & Feedback
A more customizable spawn system
soupcan:
--- Quote from: killermonkey on December 02, 2013, 11:52:39 pm ---In the not too distant past a person similar to yourself was writing complaints on this very message board about the proximity of spawns. More specifically that spawning was too "close to firefights".
Thus the current implementation which ensures a reasonable spawn point choice such that you can grab a couple weapons and get back to business.
--- End quote ---
I don't recall ever actually writing about the spawn system on this forum before now (and this is my only account on this forum). And to be clear, the "far" setting would be to ensure the player spawns a good distance away from other players if possible, which is obviously not what a normal spawn does.
Troy:
I don't see anything about that in your post history. It was probably someone else. People use to complain about the spawn system a lot.
killermonkey:
I did not say "you" I said "similar to you"
Spawning is an incredibly complex process. I can certainly tweak variables and constants around to give the allusion of "near" and "far" but it is nowhere near as simple as that concept.
For an interesting viewpoint, turn on cheats (sv_cheats 1) and then turn on the spawnpoint view (ge_debug_playerspawns 1). This shows the inputs that go into calculating where to spawn you next (spawn points are chosen at random seeded with these inputs).
StupidMarioBros1Fan[1138]:
I think maybe what we need is a smarter spawning system that takes into account the size of the map and the number of players in the match (if this is possible) to avoid bunch of spawn kills, and also avoiding players spawning too far away from each other. Both are pretty annoying on some maps.
namajnaG:
Being a long term player, I can just say that the spawn system has pretty much improved throughout versions. It may still have some flaws, but the odds of you spawning next to an enemy in a 2 player game is probably one to a thousand. I've rarely seen it occurs, and as annoying as it can be, I'm pretty sure KM did his best to bring a decent spawn system into the game in the last couple patches.
I think the idea would be great for large scaled maps such as Runway, Siberia and Cradle, but I'm concerned about how it could break spawning on smaller maps if the server variant is always set to a certain value.
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