Debriefing > Impressions & Feedback

Open Source Version (After 4.3) Suggestions

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StupidMarioBros1Fan[1138]:
I was joking about the 64 characters, I'll go and edit that in. :P
Anyways, I wouldn't be surprised if all the rage back in the beta 3 versions was because of the cancelled GoldenEye XBLA, and everyone was already hyped on a GE remake and then saw that this was in development and tried it out. It would be awesome if this mod did get the legal rights then it could become more popular, and probably get more people to work on it because they'd get paid. Downside to that would be that we'd have to pay for the mod, which I'm pretty sure that all of us are happy about it being currently free so paying for the final version wouldn't seem that appealing. lol As I mentioned before I would gladly help with these things if I had the experience or talent, but I've already got a bunch of hacks for Smash Bros Brawl that I need to finish and a few SM64 mod, and YouTube videos....yah I quickly lose and gain interests in different things because no joke I have over 64 mods for Brawl. :o
Anyways, like I said in the beginning I am really grateful that people have been working on this for this long, most mods die off before taking 8 years, and like always I find an awesome mod late in it's development. On the plus side to this I didn't have to wait for a lot of awesome features, but I also didn't get to experience all the change. It really has amazed me how far this mode has come when looking at earlier trailers, same goes for a lot of mods like GoldenEye X for example, it also has come really far from it's alpha versions. I just wish my internet would stop being a jerk so I can enjoy this mod more often like last year. :P

kraid:
Don't forget to mention Valve who constantly break stuff that is vital for source mods to work.
A week ago i literally wasn't able to do a single thing in source because my SDK was fucked up by the steampipe update.

Now Hammer is working again, allthough it sometimes still crashes on exit and vrad.exe process sometimes isn't ended. Yesterday i had to try a few fixes till model copmpiling worked again.
Spended 1 hour modelling but 3 more hours till i had a compiled prop.

I'm so sick of Valves tools right now.

StupidMarioBros1Fan[1138]:
That reminds me, randomly my sdk files were deleted and I had to download them again. I never messed with those folders so I assume that it was a valve update, where are really annoying.

major:
Moral of the story, leave source, use a better engine, make a new game where can do what we want and distribute easily and not get sued.

Source is a dead engine IMHO. No one uses it unless it's there first mod to learn skills and a will pick up a small user base. We have/had pretty much the largest user base/downloads of any non valve supported game ever.

That being said we'll never regain the user base or dev support we had from alpha to beta 3. It's a harsh relization but true. With on a good day handful of devs working on GES related projects it's a slow process.

Everyone wishes they had time/skills to do something productive. Us not gaining any new devs for last couple years is harsh.



StupidMarioBros1Fan[1138]:
Well that's one way to begin the night. :( Anyways I do see your point, and understand. The Source engine is beginning to be outdated, especially when seeing Battlefield 4 previews, last game I've seen with the Source engine was the Stanley Parable, which made excellent work of the warps and stuff.

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