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Author Topic: Film & game composer magazine interview  (Read 7784 times)

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Goldenzen

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Film & game composer magazine interview
« on: January 08, 2014, 07:22:55 pm »

Hi friends,

for those who are interested: I was given the opportunity to present myself in the Film & game composer magazine.

Here's the interview:

http://www.fgcomposer.co.uk/interview-with-yannick-zenhausern/

All the best,

GoldenZen
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codemaster94

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Re: Film & game composer magazine interview
« Reply #1 on: January 10, 2014, 06:01:04 pm »

You enjoy building beds?
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Kratos

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Re: Film & game composer magazine interview
« Reply #2 on: January 11, 2014, 06:21:09 pm »

Nice. This is really cool stuff man. GES has given every dev an opportunity to learn new things and apply it in their future projects.
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Goldenzen

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Re: Film & game composer magazine interview
« Reply #3 on: January 11, 2014, 09:21:21 pm »

I repeat it here for all:

A bed is a musical term for a loop or a tune that's played throughout a level or for example underlining a commercial.
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codemaster94

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Re: Film & game composer magazine interview
« Reply #4 on: January 12, 2014, 03:12:28 am »

I repeat it here for all:

A bed is a musical term for a loop or a tune that's played throughout a level or for example underlining a commercial.

Ah. Yeah, thanks for telling me the other day :) Actually forgot to delete the post.
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killermonkey

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Re: Film & game composer magazine interview
« Reply #5 on: January 12, 2014, 04:10:56 pm »

Great interview Yannick! I am really impressed at your growth over the last 3 years :-)
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Goldenzen

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Re: Film & game composer magazine interview
« Reply #6 on: January 12, 2014, 08:42:12 pm »

Thanks a lot Killer. And it all would've never happened without GoldenEye: Source :)
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