Debriefing > Questions, Help, & How To's
Gameplay Voting, need help implementing
Troy:
--- Code: ---
"Votes"
{
"jump"
{
"title" "Turn jump {!ge_allowjump|onoff|capitalize}?"
"type" "confirm"
"cmd" "ge_allowjump {!ge_allowjump}"
"trigger"
{
"command" "!jump"
"notice" "%u wants to turn jump {!ge_allowjump|onoff|capitalize}."
"percent" "35"
}
}
"paintball"
{
"title" "Turn paintball {!ge_paintball|onoff|capitalize}?"
"type" "confirm"
"cmd" "ge_paintball {!ge_paintball}"
"trigger"
{
"command" "!paintball"
"notice" "%u wants to turn paintball {!ge_paintball|onoff|capitalize}."
"percent" "35"
}
}
"radar"
{
"title" "Turn the radar {!ge_allowradar|onoff|capitalize}?"
"type" "confirm"
"cmd" "ge_allowradar {!ge_allowradar}"
"trigger"
{
"command" "!radar"
"notice" "%u wants to turn the radar {!ge_allowradar|onoff|capitalize}."
"percent" "35"
}
}
"velocity"
{
"title" "Change the velocity?"
"cmd" "ge_velocity @1"
"trigger"
{
"command" "!velocity"
"notice" "%u wants to change the velocity."
"percent" "35"
}
"options"
{
"1.0" "Normal"
"1.5" "Fast"
"1.85" "Lightspeed"
}
}
}
--- End code ---
djuniah:
There's nothing in there about voting on gameplay modes like in the other config
Troy:
That's because I have two configs now. One for players and one for admins. Now that you've seen my scripts, you can make your own!
djuniah:
Ahhh understood. Thanks again for making these! I really appreciate it
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