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Author Topic: ge_garrison  (Read 13067 times)

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Sam Colt

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ge_garrison
« on: September 10, 2013, 04:33:19 pm »


Deep behind in the Berlin wall in East Germany. Having commandeered a Soviet tank garrison over a year ago, SPECTRE is brewing a new and insidious plot to cripple the West. It's your job, as MI6 to put a stop to it.

This map has been over a year in the making, I hope you enjoy it.

« Last Edit: September 10, 2013, 07:41:17 pm by Sam Colt »
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Completed: twine_mi6_sc, 1138_hangout, ge_garrison

Jonathon [SSL]

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Re: ge_garrison
« Reply #1 on: September 10, 2013, 11:35:24 pm »

Wow, looking great! I LOVE the ceiling details! Only criticism I have (based on the screenshots) is that it looks like you could've added a few env_spotlight entities around to give that brightness effect to the portable lamps and spotlights.
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Luchador: I NEVER NAME MY FILES IN UPPER CASE
Luchador: I ONLY TALK IN UPPER CASE
[GE:S] killermonkey: GOOD TO KNOW

Sam Colt

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Re: ge_garrison
« Reply #2 on: September 10, 2013, 11:46:20 pm »

Thanks SSL. I wasn't even aware that env_spotlight existed. I'm kicking myself now!
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Completed: twine_mi6_sc, 1138_hangout, ge_garrison

namajnaG

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Re: ge_garrison
« Reply #3 on: September 11, 2013, 01:47:58 am »

Oh wow! It evolved a whole lot from the last time I've seen it, Congratulations! Can't wait to give it a go, You really seem to have given this one loads of details.
« Last Edit: September 11, 2013, 01:54:36 am by namajnaG »
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Rick Astley

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Re: ge_garrison
« Reply #4 on: September 11, 2013, 02:01:58 am »



Happy to help Sam :)
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killermonkey

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Re: ge_garrison
« Reply #5 on: September 12, 2013, 04:58:48 am »

It's got a nice feel of the original GE64 maps to it, very impressive!

How did you get that scientist to cower?? HAHA, I thought I disabled that AI behavior...
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Rick Astley

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Re: ge_garrison
« Reply #6 on: September 12, 2013, 10:52:24 am »


How did you get that scientist to cower?? HAHA, I thought I disabled that AI behavior...

through the cunning use of

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