Debriefing > General Goldeneye

What will ruin this mod?

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WNxSauron:
What bad excuse to cheat is that...
If he finds the game so boring, play something else then. I'm not a big fan of CS anymore, but there are thousands of people out there playing and are really good at it, what gives him the right to ruin it for everyone else?

Do you share his view on this? Being Project Leader/admin of GE:S and saying hey, if the game gets boring, its kinda glitchy then hell why not cheat some..is it just me that finds that kinda scary.  :P

Jonathan [Spider]:
i personally don't play CS, simply because of so many cheaters, and kids who play for 12 hours a day, that are so good that average people cant compete. it gets kinda boring and rather frustrating. though i do occasionally play the ice world death match servers those are fun, and cheating and skill  is less of a factor towrds the game play.

i have another friend who played CS professionally during college, and got paid to go around the country to play. he lost a lot of his friends, contact with his family, and dropped out of college to get to a top level. he eventually quit playing, and specifically owns a crappy computer now so he cant get hooked again. i got to know him after his CS days. you have to give up way to much to be able to compete with people like that... and theres a lot more than a handful of kids out there that are as dedicated as my buddy was.

i don't condone cheating at all, but with a game like CS, i understand the motivation to do it, when such a large portion of their community is cheating, or overly dedicated. theres not really much space for a more casual playing of the game, for people who like to have fun.

the way CS and its community is built isn't for people who want to play the game for fun, so people who want to have fun with the game, cheat in order to compete against people who don't play the game for fun.

heres something thats kind of strange about video games. the consumer is a co author of the product. like it or not, the public one day will take what you have made, and modify it to their interests. be that hacks, mods, machinima, what ever.  all those things are an extension of people making the game into what they want it to be. thats why theres cheat codes on console and single player games. to allow the player to go through the game the way they want. granted hacking is taking the cheat code one step further and altering the play experience of people who don't want their game play altered. but its still kind of in the same vein of what im talking about. people are always going to find ways to alter the game play experience of any game. including this one. its just something you have to learn to deal with, or chose to not be involved in by doing lan party's or playing against bots or single player, or what ever what ever.

im not saying OMG HAXXOORZzz this mod cause itll be fun. im jsut saying, this is something that is happening, and will continue to happen, and no matter what we, valve, or anyone does will always be around in some shape or form (screen doting anyone?)

kraid:
The skill difference of the Players is IMO a huge Problem.
For instance: Yesterday i joined a Server, played for a while, everything's fine.
Somewhen WNxSauron joins the Server and defeats us all.
That was the Point the Fun of the Game reduces to a lower Level (not a critic at you Sauron, you're just to good for the most players).
It's not only a problem of HL2 or CS, it's one for the most Online-Games.
IMO there should be a Ranking System for Players.

You're starting at one * and can get up to lets say ***** (five).
For a good ranking in a Multiplayer Match you will get points.
When you got a specific amount of points you will get a further *.
The opposite will happen, when you got a bad ranking, so you can also loose points or even *.
So the Reason for this is:
A *** Player can get access to *** Servers (or higher if he prefers) but not to * or ** Servers.
Ecept the Server runs a Team Mode so the skilled Player is one Team and the others are the other Team.

OK, i know there are not enough people who are playing GE:S at the moment, but what about other MP-Games with more players and Servers.

nowhere:
The reason most MP games (Like HL2DM and CS) don't have a ranking system is that it would require the company that made the game to host a server for all the rankings to be on. Could you imagine how much money it would cost Valve to host a server that held a rank for every person that played CS?

Even just right as I type this that would be hosting the rank for 164,000 people and having it accessed by the 80,000 servers currently running the game.

Jonathan [Spider]:
actualy, valve wouldnt have to have control over that, people could just make servers based on rankings

i own a server, i want it to be for new players so i just say its a rank 1 server. then as people play my game, and improve their rank goes up. rank for the game could be tied to their steam ID. high rank players cant play on low rank servers, but low rank players can play on high rank servers. (if you were pro, but just didn't get the rank right off the bat, or if you wanted to step up.)

if ranking was just tied to the IDs, based on the multiplayer games you played on steam, that wouldnt be to tuff for valve to do... doubt they ever will though.

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