Debriefing > General Goldeneye
All Bonds?
shorty1k:
Hey guys! I did a search for this but didn't find anything and I was curious if it was on the checklist to have the All Bonds feature that was removed from GE64. I guess it wouldn't really be so much of a feature but more of a few more characters. I've always had an interest in 3d modeling and thought about making them myself (which would be fun if I knew how), are they on the characters checklist? I apologize in advance if someone else asked this question, but man after all these years it would be so cool to have all the James Bonds in one game (Craig is up to you, personally it wouldn't make sense since GE was before his time, but then again it would be nice to have for completion's sake)
On an unrelated note, does anyone know of some good reading for model making with Source? I really would love to contribute something to this awesome mod.
Loafie, Hero of Dreams:
They are absolutely on the list, and if you feel up to the task you're welcome to apply to work on the mod!
Konrad Beerbaum:
There isn't anything particularly special about modeling for source, its the same for all games. I would recommend checking out the Gnomon DVD's on character modeling for games if you are serious about learning it. The dvds cost about $50 I think, but they are worth it.
Semedi:
--- Quote from: shorty1k on August 02, 2007, 06:59:09 am ---(Craig is up to you, personally it wouldn't make sense since GE was before his time, but then again it would be nice to have for completion's sake)
--- End quote ---
Technically, Craig was before everyone's time :P
shorty1k:
--- Quote from: Konrad Beerbaum on August 02, 2007, 08:35:50 pm ---There isn't anything particularly special about modeling for source, its the same for all games. I would recommend checking out the Gnomon DVD's on character modeling for games if you are serious about learning it. The dvds cost about $50 I think, but they are worth it.
--- End quote ---
I'm very serious about it, it's actually something I've been interested in learning ever since I started playing 3d games, but I'm not sure where to begin, does source use 3d studio max or maya models?
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