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Author Topic: Is there a way for mode scripts to calculate a trace ray's contact vector?  (Read 9128 times)

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Joe

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Hi,

I would like to know this so that I can make DAD mode's script draw resurrection beams from players to the point on a gravestone where they are aiming the beam at, instead of just making the beam be drawn to the gravestone's origin.

I've tried to work out a calculation for this but I haven't been successful. I would bet though, that there is a way to calculate this with the data available to mode scripts.

Available data which I think could be useful for this calculation:
  • A vector pointing in the direction of a "long range resurrection ability" user's aim direction.
  • This ability's maximum range.
  • The user's origin vector.
  • The user's rotation vector.
  • The gravestone's (capture area object's) origin vector.
  • The gravestone's rotation vector.
  • The size and shape of the gravestone's entity area box.
« Last Edit: July 08, 2013, 12:50:07 pm by Joe »
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killermonkey

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One problem with this is that as you move the beam it will have to destroy the original one and recreate a new one. This would create a significant network overhead. Although not too terrible, just something to consider.

My suggestion would be to create a random "attachment point" when you first create the beam that is something other than the origin of the grave stone.

It might just be easiest to +15 in the Z direction of the gravestone's origin to start with.
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Joe

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Thanks for helping me Killer Monkey.

One problem with this is that as you move the beam it will have to destroy the original one and recreate a new one. This would create a significant network overhead. Although not too terrible, just something to consider.

If this would create a significant network overhead then I will just make the beam go from a player's aim direction vector to the center of the gravestone they are aiming at.

When a player is able to use two or more gravestones at the same time with the LRR ability, I will make this mode's script draw multiple beams from the player's aim direction vector to the gravestones they are using.
« Last Edit: July 08, 2013, 12:48:51 pm by Joe »
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