Debriefing > Bug Reports & Fixes

ambient_generic bug

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namajnaG:
I've been noticing this whilst testing my maps, Not sure if this was addressed before, But I decided to post it anyway. ambient_generic entities will not play until the first round is over or a round restart occurs. Does this has to do anything with the game itself or something in my map's wrong?

killermonkey:
I couldn't find any obvious reason in the code. Anyone else experience this?

kraid:
Has been a long time since i last toyed arround with this stuff, but i remember there was an issue like this if you use ambient_generic to play mp3 files. The rest should be a question of a good soundscape setup and correct triggering.
Don't rely on logic_auto to initialize your soundscape at map start.
Rather create big trigger volumes that cover whole areas of a map and trigger your soundscape with this.
And don't use the ambient_generic to play levelmusic since we got that wonderfull music player KM coded.
(just in case you were trying to do this)

killermonkey:
Also you can try using the ge_gameplayinfo entity which can issue triggers on round and match start.

namajnaG:
I use ambient_generic entities for ambient sounds around the map. I will try your methods out, Thanks!

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