Editing and Customization > Community Releases
Nightfire Releases
namajnaG:
Sorry for the delay - Again.
I've tested it at home with a friend and it looks fine, Hopefully this is the last time I'll have to re-release this map so I can go on and work on other maps.
-4.2.3 Spawns fixed
-Rare crash in Janus side of the map seems to have been fixed (It might occur again, Should it do so, Please report it so I can see what I can possibly do.)
-Fixed a few more textures
Download link updated.
Troy:
You forgot to include the yousuffer.mp3 file in v4. Either that, or you forgot to remove it from your script.
namajnaG:
Thanks for the heads-up, I simply forgot to remove it from the music script since it did not work well.
MultiplayerX:
LOVE this map. Simple with neat hiding places. Great texture work bro. Beautiful GE WORTHY map for sure.
namajnaG:
Four year bump, I feel bad already.
As much as I thought I would never touch this project again, I'm afraid I have to do one last thing before nailing the coffin.
As I was playing on a server earlier, I noticed the abundance of Nightfire maps laying in the nomination list.
It seems people appreciate those maps, but whilst they're available, they are only straight decompiled maps with no work attached to them whatsoever. Just added weapon spawns and that's it.
Since I still have some of the files I used to work with, I feel like it is my duty to release some of the maps that I had already almost completed, but never released until today, because the current Nightfire maps in circulation are filled with problems and the players should be allowed access to better versions of them.
I know for a fact that some of those maps have issues, but since I no longer have the map files in my possession, it is impossible for me to work further on them. Also, I've moved onto different projects since and I do not wish to rework other Nightfire maps other than the ones I've already worked on significantly.
The main post has been updated with the release of NF_Maintenance. I will upload NF_Caviar later if it's playable, I'll look into it.
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