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GES v4.2.3 Update In Release Testing!

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El Dudereno:
Terp or shall I call you "Raj" (You know who this is) you need to chill.  These guys have done a great job and I'm sure they will fix the bots if they can.  No need to piss KillerMonkey and the rest off or we won't have any more updates.  If you have a problem with that I would be glad to meet you in Stack with my knife.  8)

terps4life90:

--- Quote from: El Dudereno on June 05, 2013, 05:27:41 pm ---Terp or shall I call you "Raj" (You know who this is) you need to chill.  These guys have done a great job and I'm sure they will fix the bots if they can.  No need to piss KillerMonkey and the rest off or we won't have any more updates.  If you have a problem with that I would be glad to meet you in Stack with my knife.  8)

--- End quote ---

Bring you diaper...it's gonna get messy :D!

killermonkey:
We are in the final stretches of release testing! Thanks to Troy, Joe, and our normal testers, we have identified and fixed a good number of pesky bugs. Some of these are in the current version of GES, which is great news!

Here is the change log since release testing began:

~ Incorporated VGF's hi-res models
~ Arsenal fixes for PrintWeapon
~ Fixed a teamplay bug where player's match scores would be reset if ge_autoteam was active but teamplay didn't actually turn on/off due to the scenario
~ Fixed an intermittent crash when loading a new map if LALD was played on the last map
~ Cleaned up LALD and added a new way to pick the next Baron to make sure every player gets to play
~ Fixed music dimming from Python
~ Fixed HUD Messages drawing over each other even in a defined channel
~ Fixed python debugger connection issues
~ Added "curr_value" parameter to GEUtil.InitHudProgressBar
~ Fixed achievement panel not sizing correctly on first pop-out
+ Added specialized team filter to give more flexibility to Python messages (for observer vs non-observer messages and progress bars)
~ Fixed Yolt's foes indicator for eliminated players and spectators

Troy:
Nicely done with the observer vs non-observer feature.  Great idea Joe!

The Cy:
ahh, the famous "trio infernale of coding" strikes back, good news  8)

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