Debriefing > Questions, Help, & How To's
Linux Client
kraid:
Greenlight will never happen, simply because it's not our own IP and Greenlight doesn't allow this.
As for mods beeing ported to Source 2013 sdk, i think this will only be a question for mods which are still active.
Lots of the "finished" and abadoned mods won't see an update.
Since Valve constantly breaking stuff even on the older SDK versions, some of them are allready broken.
Especially multiplayer mods are affected by this drastically, since they require a user base.
While some things might be fixable with little workarrounds (like using the steam.inf), it's not easy to communicate that to everyone who'd like to play the mod.
So no new version means the community is dead without a chance of reviving.
On the other hand, the ones that are still active and updating their mods have to considder if it's worth the effort to update to the 2013 SDK.
Some might have not made this decission, some just don't made it public yet and some don't want to update.
And the most clever ones are waiting till valve is done with breaking stuff, fixing, braking it again and evenually fixing stuff somewhen.
kidx:
Well its not like any one on Linux can help port it since valve left all the SDK tools on Windows so this is similar to Unity, If you wanna develop for Linux you need to have windows I know it sucks.
soupcan:
Just so you guys know, it looks like SDK Base 2007 will support Linux, and possibly OSX after the Steampipe update. Currently, selecting the "steampipe" beta allows you to install it under Linux. Can't say how functional it is at the time though as I haven't tried it, but I know SDK Base 2007 seems to crash at launch under Windows with Steampipe; you can't even do the Lost Coast demo.
I can't say I didn't expect it to arrive, all things considered. Especially with an out-of-the-blue port of SDK Base 2006 to OSX.
Edit: It appears it ships with the Windows binaries at the time. D'oh. I'm not sure it means nothing though; Valve wouldn't mess that up so easily.
--- Quote from: kidx on July 21, 2013, 09:29:36 pm ---Well its not like any one on Linux can help port it since valve left all the SDK tools on Windows so this is similar to Unity, If you wanna develop for Linux you need to have windows I know it sucks.
--- End quote ---
Dual booting or using virtual machines isn't exactly a foreign concept to Linux users. Just about all Linux gamers have been doing it for years. But I agree, it still sort of sucks.
kidx:
Well let me know if you find more info on valve extending the support for SDK Base 2007.
zeonicore:
I see that Source SDK Base 2007 is now available to install under Steam for Linux. Is there anything else needed here besides recompiling/porting and testing the code base for Linux? Does the currently available sdk released for Linux allow compiling for 2007?
Edit:
It appears that it merely allowed me to download the Windows version of SDK Base 2007. Also, I was unable to find Source SDK 2007 on their git page. I'm not sure if this means that they plan on sdk 2007 games being supported through wine only, or if they accidentally offered the option to install SDK Base 2007 on Linux with the Windows binaries instead of the Linux ones. I suppose we'll see. In the meantime, I'm going to see if I can install the windows version of Goldeneye Source in such a way that it can be played through the Linux steam client so that I don't have to have two separate steam installations.
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