Debriefing > Off-Topic Lounge
Aspiring Game Designer
dlt:
For source you need to download the source SDK and use a program called hammer. You can do all of this for through steam and it's a free download.
If you Google or use the help function in hammer(think it's still there) you can find lots of articles to talk you through the basics and more advanced stuff as you progress.
And when your past this stage http://i.somethingawful.com/mjolnir/images/spokkerjones~12-08-04arena.jpg and on too this stage http://cache.kotaku.com/assets/resources/2006/12/goldeneye_source.jpg
Apply for the team. if you get stuck along the way have a look at some of the links here http://forums.goldeneyesource.com/index.php/topic,354.0.html :)
SuccaMC:
ya i started dling the SDK yesterday. but i had no intention of being able to use it without some kind of intro or tutorial on it. Thanks for the advice.
edit: If anything happens with my aspiration, ill stick it in user created.
dlt:
Cool look forward to seeing it. We don't have a huge amount of user made GES maps so it's always nice to see and play new ones.
VC:
All three of those C++ IDE options I enumerated are freely availiable. Google, mellonfarmer! Can you search it?!
If you want to map, read the interlopers tutorials, and follow the golden rules:
Stay on Grid.
Keep your map sealed.
Lights need logical sources.
Don't stretch textures unless you're out of options, and only if it's not noticable. (2% = okay, using FIT on each face is NOT.)
Use NoDraw as the default texture on each brush you create.
Realise your first map is going to be junk, and the second probably will be, too.
Clipping tool is your best / only friend.
Good luck.
Loafie, Hero of Dreams:
use the carve tool and die
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