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Author Topic: Aspiring Game Designer  (Read 20769 times)

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SuccaMC

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Aspiring Game Designer
« on: August 01, 2007, 12:00:25 am »

I am very interested in video games and how they are made. I am also very interested in Goldeneye. That game was awesome. Unfortunately i have no experience in game design besides warcraft 3 map editor. So i was wondering if there is a way to somewhat get to know how to design games and join the Goldeneye: Source team.
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VC

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Re: Aspiring Game Designer
« Reply #1 on: August 01, 2007, 12:04:44 am »

Start by getting a C++ IDE (DevCPP, CodeBlocks, even that MS comedy/tragedy stuff) and learn to turn your ideas into code.

Not that coding is game design, but it will give you a feel for how coding works and what's feasible.  Otherwise you'll likely find yourself designing like a Pointy-Haired Boss would.
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SuccaMC

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Re: Aspiring Game Designer
« Reply #2 on: August 01, 2007, 12:15:37 am »

Now where can i found a a C++ thingy, preferably for free.
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dlt

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Re: Aspiring Game Designer
« Reply #3 on: August 01, 2007, 12:19:19 am »

Depends on what you want to do. Do you want to make the models, design the levels, paint the textures or build the engine and gameplay mechanics? All need very different skills.

This should be moved as it's not really an application.



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SuccaMC

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Re: Aspiring Game Designer
« Reply #4 on: August 01, 2007, 12:22:06 am »

Lets go with level design.
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dlt

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Re: Aspiring Game Designer
« Reply #5 on: August 01, 2007, 12:27:39 am »

For source you need to download the source SDK and use a program called hammer. You can do all of this for through steam and it's a free download.

If you Google or use the help function in hammer(think it's still there) you can find lots of articles to talk you through the basics and more advanced stuff as you progress.

And when your past this stage http://i.somethingawful.com/mjolnir/images/spokkerjones~12-08-04arena.jpg and on too this stage http://cache.kotaku.com/assets/resources/2006/12/goldeneye_source.jpg

Apply for the team. if you get stuck along the way have a look at some of the links here http://forums.goldeneyesource.com/index.php/topic,354.0.html  :)

« Last Edit: August 01, 2007, 12:36:23 am by dlt »
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SuccaMC

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Re: Aspiring Game Designer
« Reply #6 on: August 01, 2007, 12:31:29 am »

ya i started dling the SDK yesterday. but i had no intention of being able to use it without some kind of intro or tutorial on it. Thanks for the advice.

edit: If anything happens with my aspiration, ill stick it in user created.
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dlt

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Re: Aspiring Game Designer
« Reply #7 on: August 01, 2007, 12:35:25 am »

Cool look forward to seeing it. We don't have a huge amount of user made GES maps so it's always nice to see and play new ones.




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VC

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Re: Aspiring Game Designer
« Reply #8 on: August 01, 2007, 02:11:53 am »

All three of those C++ IDE options I enumerated are freely availiable. Google, mellonfarmer! Can you search it?!

If you want to map, read the interlopers tutorials, and follow the golden rules:

Stay on Grid.
Keep your map sealed.
Lights need logical sources.
Don't stretch textures unless you're out of options, and only if it's not noticable.  (2% = okay, using FIT on each face is NOT.)
Use NoDraw as the default texture on each brush you create.
Realise your first map is going to be junk, and the second probably will be, too.
Clipping tool is your best / only friend.

Good luck.
« Last Edit: August 01, 2007, 02:14:04 am by Viashino Cutthroat »
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"(03:12:59 PM) VC: Go ahead.  I am, and I am."

Loafie, Hero of Dreams

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Re: Aspiring Game Designer
« Reply #9 on: August 01, 2007, 02:22:03 am »

use the carve tool and die
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Mark [lodle]

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Re: Aspiring Game Designer
« Reply #10 on: August 01, 2007, 07:34:54 am »

a great site for hammer mappers is www.interlopers.net It has a huge user base and lots of tutorials from noob to pro. :P

« Last Edit: August 01, 2007, 07:38:27 am by Mark [lodle] »
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Mike [fourtecks]

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Re: Aspiring Game Designer
« Reply #11 on: August 01, 2007, 10:21:09 am »

I like how the kitten looks like his brain was just subracted. But yeah in hammer never use the carve tool.

Also for a beginner stay away from the vertex tool unless you are familiar with concave and convex geometry. If you use the vertex tool and create a concave face it could give you troubles later on and when you restart hammer that brush will be out of wack since hammer auto 'corrected' it to be convex. Once you get past that very beginner stage and start using the tool though it becomes one of your greatest assets.
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ge_facility, ge_facility_backzone, ge_control

Mark [lodle]

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Re: Aspiring Game Designer
« Reply #12 on: August 01, 2007, 11:05:11 am »

The image is not my work but belongs to angry beaver on the steam forums
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Polizei

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Re: Aspiring Game Designer
« Reply #13 on: August 01, 2007, 02:33:39 pm »

PROTIP: Do not DO NOT go into the game design industry.


I think that's the only advice you'll ever really need.

If you need proof,
Spoiler for Hiden:
just look at Sean. Vacant stare... soulless.
« Last Edit: August 01, 2007, 04:35:44 pm by Polizei »
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Mark [lodle]

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Re: Aspiring Game Designer
« Reply #14 on: August 01, 2007, 03:45:19 pm »

size 1 font is not cool! Use spolier tags instead
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Polizei

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Re: Aspiring Game Designer
« Reply #15 on: August 01, 2007, 04:35:57 pm »

Didn't know it was back.
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Loafie, Hero of Dreams

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Re: Aspiring Game Designer
« Reply #16 on: August 01, 2007, 04:49:02 pm »

sexy back?
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Wake[of]theBunT

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Re: Aspiring Game Designer
« Reply #17 on: August 01, 2007, 05:58:29 pm »

sexy back?

Course im back

Spoiler for Hiden:
Zing
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Loafie, Hero of Dreams

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Re: Aspiring Game Designer
« Reply #18 on: August 01, 2007, 06:52:25 pm »

GREATEST SPOILER EVER.

SERIOUS.
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