Editing and Customization > Modding Help

ge_lafayette models and textures

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kraid:
you might need to do some entity editing though, to add all the new entities that have been inluded into GES for some gamemodes.
otherwise they might not give a good gaming experience (token placement) or won't work at all on the map.

namajnaG:

--- Quote from: major on February 02, 2013, 12:47:54 pm ---Seen working version around the random servers, maybe someone can offer a working version or more details on what you need.

--- End quote ---
This version had no working textures.

killermonkey:
Remember that GES Alpha 1 and GES Beta 1 were both under a different source engine (Source SDK 2003 I believe). The tools, model, and texture format is different from the Orange Box Engine.

kraid:
Since i've ported over maps from these engine versions before, i know it's not an issue if using a few tricks.

Valve changed the model version number, so models from source 2005 won't load in source 2007.
Including models into the bsp will bypass the version number check.
You could also take the .mdl file, open it in a hex editor and change the version number manually by editing IDST, to IDST0 but that's not neccessary unless you wanna use the model in Hammer.
(for a custom map you will include the models into the bsp anyway)
Textures however, will still be compatible.

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