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Author Topic: How i add GE:S textures on Hammer and HL2 and asking for a permission  (Read 10848 times)

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I'm making a new horror map called 'The Labs'
And i was gonna use Facility textures in it but i have 2 probs:

1: Am i allowed to do that?
2: Textures are pink-black when i moved the Facility texture folder to HL2/Materials and the preview is pink black too! What did i do wrong?
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namajnaG

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Re: How i add GE:S textures on Hammer and HL2 and asking for a permission
« Reply #1 on: January 25, 2013, 01:37:44 am »

Why your textures are showing as a pink and black checkerboard is probably due to the .VMT files being corrupted. You'd have to re-create one for each of the textures you want to use, But of course, Don't do this unless you've got permission to use the textures from one of the dev's.

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Re: How i add GE:S textures on Hammer and HL2 and asking for a permission
« Reply #2 on: January 26, 2013, 04:10:04 am »

Moving them will break them unless you keep the directories the same.

The material files are looking for the textures in materials/Goldeneye/Facility, make sure you preserve that folder structure under the Half-Life 2 directory and you should be good to go.
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Re: How i add GE:S textures on Hammer and HL2 and asking for a permission
« Reply #3 on: January 27, 2013, 07:26:35 pm »

I got the textures to work properly, but i need a permission to use them....  ;D
Of Course, i will give all the texture credit to the loved GE:S staff <3
« Last Edit: January 27, 2013, 07:34:02 pm by Yes! I am Invincible! »
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Re: How i add GE:S textures on Hammer and HL2 and asking for a permission
« Reply #4 on: January 27, 2013, 08:47:10 pm »

I don't think anyone here will have a problem with you using them.  The game is free after all.
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