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Author Topic: GES v4.2.3 Features -- What do you want?  (Read 58895 times)

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killermonkey

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GES v4.2.3 Features -- What do you want?
« on: January 15, 2013, 10:39:21 pm »

Guys,

I have been working on v4.2.3 on and off for the past couple months. I will find myself with a lot of free time this coming weekend and I think I can get it polished for release within a couple weeks.

Here is what has been accomplished so far (High Level):

* GEUtil.PlaySoundFrom localizes the sound now to the immediate area
* Consolidated GEUtil.PlaySound functions
* Team Round Report scores are more readable
* Round Report title is localizable (and changes between round and match)
* Fixed round report showing incorrect information when switching game modes mid-match
* Added GEPlayer.GetSteamID() to python API
* CTK: World kills now count as suicides
* Added Enable/Disable inputs for item_armorvest
* Toned down the screen flash after receiving damage
* Fixed Ammo/Armor/Weapons respawning instantly with > 24 players
* Fixed justification in HUD Messages from python
* Added color hinting to HUD Messages
* Added several new temporary entities to GEUtil.CreateTempEnt
* Can submit server and client commands from python as if from console
* Fixed overlapping of capture areas
* Added ge_endround_keepweapons command to keep the current weapon set across round transitions
* npc_mine is now separated into three different entities: npc_mine_remote, npc_mine_proximity, npc_mine_timed

Planned Activities:

* Add glow to capture areas
* Make projectiles pass through teammates (except when friendly fire is on)
* Add a convar to disable the open slot left when filling a server with bots
* Add bot difficulty to the new server menu

v4.3:
* Auto map selection should take into account the number of players in the server
* Add color hint for death notices for local player's name
* Advanced music selection based on map defined areas

Does anyone else have a burning suggestion for 4.2.3? I am asking the community because THIS IS YOUR GAME and I want to make sure you guys get what you want!

I plan to overhaul the bot system in 4.3 so no AI suggestions please.
« Last Edit: March 24, 2013, 04:23:29 pm by killermonkey »
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TriDefiance

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Re: GES v4.2.3 Features -- What do you want?
« Reply #1 on: January 15, 2013, 10:40:51 pm »

More maps, and definitely more music! haha jk.

I'm not sure what most of the stuff you've typed on there, but that looks good :D Thanks for your hard work KM :)
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Kratos

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Re: GES v4.2.3 Features -- What do you want?
« Reply #2 on: January 15, 2013, 10:48:02 pm »

Delete this post.
« Last Edit: January 22, 2013, 10:58:45 pm by Terrowrist »
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markpeterjameslegg

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Re: GES v4.2.3 Features -- What do you want?
« Reply #3 on: January 15, 2013, 11:07:33 pm »

Another great update, thanks KM. Pleased to hear about the Bots overhaul, and their difficulty being added to menu. An option to adjust health amount for Bots & Players (one option for both) would be great for offline play, and for playing against friends & family.
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Troy

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Re: GES v4.2.3 Features -- What do you want?
« Reply #4 on: January 15, 2013, 11:46:59 pm »

I want npc_mine to be three class names for each type of mine, this bug, make it so people can uninstall the game from control panel, and whatever else we talked about that you said you would fix in the next patch.
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killermonkey

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Re: GES v4.2.3 Features -- What do you want?
« Reply #5 on: January 16, 2013, 01:21:38 am »

@Troy, that has been completed. Forgot to add that to the list.
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Maxaxle

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Re: GES v4.2.3 Features -- What do you want?
« Reply #6 on: January 16, 2013, 04:33:56 am »

For some reason, loading screens only support up to 1024X768. As seen from my 1280X1024 monitor:

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namajnaG

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Re: GES v4.2.3 Features -- What do you want?
« Reply #7 on: January 16, 2013, 05:54:06 am »

Happy to hear about the updates, Well done!
@Maxaxle : The loading screens are simply not supported in 1280x1024 because in 1920x1080 they look great.

major

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Re: GES v4.2.3 Features -- What do you want?
« Reply #8 on: January 16, 2013, 07:05:22 am »

Happy to hear about the updates, Well done!
@Maxaxle : The loading screens are simply not supported in 1280x1024 because in 1920x1080 they look great.

Should support any resolution. Tested and works fine for me at 1280x1024. Someone should be able to fix your issue, as works fine on my end any resolution.

http://i.imgur.com/G5qE6.jpg
« Last Edit: January 16, 2013, 07:11:14 am by major »
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Rick Astley

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Re: GES v4.2.3 Features -- What do you want?
« Reply #9 on: January 16, 2013, 09:39:45 am »

i think all the images in the menu should be black and white...its adds more to the nostegia (doesnt really matter of course)

well i cant really thinking of anything else (im hoping we will get a new player model but that can be for a later release)

what about an option that we can make reduce the player gravity (i cant seem to remember the command of how to do Low Gravity)
« Last Edit: January 16, 2013, 09:47:12 am by Rick Astley »
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namajnaG

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Re: GES v4.2.3 Features -- What do you want?
« Reply #10 on: January 16, 2013, 10:15:02 am »

Quick idea, Even though that might not work in Source Engine or that might fuck up Windows pointers.... Replaces the cursor in menus with a smaller version of the in-game sight!

:D

FReXx

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Re: GES v4.2.3 Features -- What do you want?
« Reply #11 on: January 16, 2013, 10:40:54 am »

Make Ges on CS:GO engine :D
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Matteobin

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Re: GES v4.2.3 Features -- What do you want?
« Reply #12 on: January 16, 2013, 11:02:50 am »

Quick idea, Even though that might not work in Source Engine or that might fuck up Windows pointers.... Replaces the cursor in menus with a smaller version of the in-game sight!

:D

I definitely agree with this guy! :D

Could it be also possible to fix the achievements localization bug?

I uploaded a screenshot to explain what I mean.
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major

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Re: GES v4.2.3 Features -- What do you want?
« Reply #13 on: January 16, 2013, 11:59:23 am »

Quick idea, Even though that might not work in Source Engine or that might fuck up Windows pointers.... Replaces the cursor in menus with a smaller version of the in-game sight!

I like this!
____

So far suggestions from Facebook:

Robert Villafane: "...navigating the menus is still a mouse grind for my wrists. I absolutely love playing, but i would love to be able to sit back and continuously play, switching levels, changing settings and getting back into gameplay..." aka more control friendly menus. Think we're pretty limited by Valve on this one, but a pretty good suggestion.

Valter Cid: "Nerf the RCP a bit; increase the power of the Sniper Rifle. Increase the power of the regular shotgun."

And more music...
« Last Edit: January 16, 2013, 12:01:26 pm by major »
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Rick Astley

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Re: GES v4.2.3 Features -- What do you want?
« Reply #14 on: January 16, 2013, 12:13:46 pm »

One thing i always wanted for Goldeneye Source is have a zoom in and out function for
the sniper riffle..
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