Guys,
I have been working on v4.2.3 on and off for the past couple months. I will find myself with a lot of free time this coming weekend and I think I can get it polished for release within a couple weeks.
Here is what has been accomplished so far (High Level):
* GEUtil.PlaySoundFrom localizes the sound now to the immediate area
* Consolidated GEUtil.PlaySound functions
* Team Round Report scores are more readable
* Round Report title is localizable (and changes between round and match)
* Fixed round report showing incorrect information when switching game modes mid-match
* Added GEPlayer.GetSteamID() to python API
* CTK: World kills now count as suicides
* Added Enable/Disable inputs for item_armorvest
* Toned down the screen flash after receiving damage
* Fixed Ammo/Armor/Weapons respawning instantly with > 24 players
* Fixed justification in HUD Messages from python
* Added color hinting to HUD Messages
* Added several new temporary entities to GEUtil.CreateTempEnt
* Can submit server and client commands from python as if from console
* Fixed overlapping of capture areas
* Added ge_endround_keepweapons command to keep the current weapon set across round transitions
* npc_mine is now separated into three different entities: npc_mine_remote, npc_mine_proximity, npc_mine_timed
Planned Activities:
* Add glow to capture areas
* Make projectiles pass through teammates (except when friendly fire is on)
* Add a convar to disable the open slot left when filling a server with bots
* Add bot difficulty to the new server menu
v4.3:
* Auto map selection should take into account the number of players in the server
* Add color hint for death notices for local player's name
* Advanced music selection based on map defined areas
Does anyone else have a burning suggestion for 4.2.3? I am asking the community because THIS IS YOUR GAME and I want to make sure you guys get what you want!
I plan to overhaul the bot system in 4.3 so no AI suggestions please.