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TriDefiance:

--- Quote from: Emilia on January 02, 2013, 11:46:54 pm ---E-S is just a god.

--- End quote ---

Rick Astley:
The Maps look fantastic Entropy-Soldier
The New Temple map looks bigger than it previously was (and Desert Temple was already visually striking) and the icecream version of it looks really fun

ge_pipes looks like fun- especially with a larva pit

ge_void reminds me of a Halo 2 Map Assembly (i think it was called that) or parts of the Kejim base from Jedi Knight 2 Jedi Outcast (and thats a good thing :)

the rocket jump maps look like fun (having seen a lot of vids on youtube of players trying to get up the top) personally i havent tried it but i look forward to doing it eventually

mv_strait looks very interesting..cant wait to give it a spin

Quick question though: Are these maps Bot Friendly? (or Bot Avalible to be precise)

Entropy-Soldier:
Pipes, and the desert temple variants support bots.  Void cannot, however, due to the various dynamic contraptions being a point of befuddlement for the bots.

The warp module maps -can- support bots. However I've yet to code up a warp-module AI, so they get constrained to one dimension. 

Everything else, of course, would not benefit from bots and as such they are not set up on those maps.


On a somewhat related side note, if anyone records a video of them beating one of the rj_ or mv_ maps with default settings, I'll include a link to the video on the main post!

namajnaG:
I've played through mv_strait just now, And have reached the 8th checkpoint.
I've tried longjumping for so long, But the longest I ever did was 241 units, (In kzfr_longjump for CS 1.6) I was never able to do it again, I don't know why, So I'm stuck there.

Had a lot of fun though!

Troy:
Lets not forget that E-S and I produce events for these maps and other various setups once a month in our GE:S Events Steam Group.  If you haven't joined it already, you are welcome to do so.

http://steamcommunity.com/groups/gesevents

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