GoldenEye: Source Forums

  • October 19, 2024, 04:25:00 pm
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: Crash dump files  (Read 10727 times)

0 Members and 1 Guest are viewing this topic.

Troy

  • GE:S Coder
  • 00 Agent
  • ***
  • Posts: 821
  • Reputation Power: 260
  • Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!
  • Offline Offline
Crash dump files
« on: September 24, 2012, 12:38:53 am »

Typically, I just delete the crash dumps from my server.  I thought instead of doing so, I could start a thread and let the team look at them.  This way, it may help resolve issues for future builds.  Other admins could post their dump files here too.

http://www.mediafire.com/?700bqlqzg6xng5a
Logged
Complete - Arsenal, One Bullet is Enough, Tournament DM v2, TurboDM
Defunct - Agent Under Fire
VC - Being such a dick, KM must be stroked before springing into action.

Excidium

  • Agent
  • *
  • Posts: 47
  • Reputation Power: 11
  • Excidium barely matters.Excidium barely matters.
  • Offline Offline
Re: Crash dump files
« Reply #1 on: September 29, 2012, 07:01:53 pm »

Logged

killermonkey

  • GES Programmer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 5,473
  • Reputation Power: 346
  • killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!
  • Offline Offline
    • DroidMonkey Apps
Re: Crash dump files
« Reply #2 on: September 30, 2012, 03:35:04 am »

The problem with server crash dumps is sometimes they could be from OTHER games! Since the Source SDK Base 2007 is shared among many mods, you could see crash files from other games running off it...

not saying this is the case here, but you should be aware.
Logged

Troy

  • GE:S Coder
  • 00 Agent
  • ***
  • Posts: 821
  • Reputation Power: 260
  • Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!
  • Offline Offline
Re: Crash dump files
« Reply #3 on: October 01, 2012, 07:04:11 pm »

1138 is having a problem with srcds crashes.  It creates a 9 MB file!  I don't have this on my server.  I think it might be something E-S related because I do not have these on my server.  (Pipes proto 2, WM maps).

http://www.mediafire.com/?n0uuk7yanahejh0
Logged
Complete - Arsenal, One Bullet is Enough, Tournament DM v2, TurboDM
Defunct - Agent Under Fire
VC - Being such a dick, KM must be stroked before springing into action.

killermonkey

  • GES Programmer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 5,473
  • Reputation Power: 346
  • killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!
  • Offline Offline
    • DroidMonkey Apps
Re: Crash dump files
« Reply #4 on: October 02, 2012, 11:14:02 am »

The srcds_assert... files are when the dedicated server itself crashes, no need to include those usually just when a bad exit occurs because of another crash.

hmmmmm.... I think I found out why the end-level crashing is occuring due to excidium's dump.

Here's a test; end the level while touching a capture area. Here's the issue as I see it:

1. Player is touching capture area when level ends
2. All entities are deleted on level unload
3. The level shutdown clobbers the gameplay functions
5. A player touching a capture area is then clobbered triggering a cascade of function calls which include calling into the gameplay functions (ie OnCaptureAreaExited)
6. Crash!
« Last Edit: October 02, 2012, 11:27:16 am by killermonkey »
Logged

Excidium

  • Agent
  • *
  • Posts: 47
  • Reputation Power: 11
  • Excidium barely matters.Excidium barely matters.
  • Offline Offline
Re: Crash dump files
« Reply #5 on: October 03, 2012, 03:28:21 pm »

You are correct.  TZ and I tested this by going into ctk and grabbing the keys/intelligence and going to the capture. I ended the match and CRASH....this is verified. Any suggestions?
Logged

Troy

  • GE:S Coder
  • 00 Agent
  • ***
  • Posts: 821
  • Reputation Power: 260
  • Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!
  • Offline Offline
Re: Crash dump files
« Reply #6 on: October 09, 2012, 03:04:37 am »

This might be related to me changing maps and then an end vote coming up.  The server might have gotten confused which map to change to.

http://www.mediafire.com/?a5wcbc8mx57wmwc
Logged
Complete - Arsenal, One Bullet is Enough, Tournament DM v2, TurboDM
Defunct - Agent Under Fire
VC - Being such a dick, KM must be stroked before springing into action.

Troy

  • GE:S Coder
  • 00 Agent
  • ***
  • Posts: 821
  • Reputation Power: 260
  • Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!
  • Offline Offline
Re: Crash dump files
« Reply #7 on: October 14, 2012, 09:09:17 pm »

The map's time ended and my server crashed.

http://www.mediafire.com/?b7rclj6914bdaiq
Logged
Complete - Arsenal, One Bullet is Enough, Tournament DM v2, TurboDM
Defunct - Agent Under Fire
VC - Being such a dick, KM must be stroked before springing into action.

Troy

  • GE:S Coder
  • 00 Agent
  • ***
  • Posts: 821
  • Reputation Power: 260
  • Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!
  • Offline Offline
Re: Crash dump files
« Reply #8 on: November 01, 2012, 07:56:14 pm »

I was playing in Facility and I could zoom aim with the cmag.  I attempted to record a demo which caused the server to crash.  I have the dump file, if needed.
Logged
Complete - Arsenal, One Bullet is Enough, Tournament DM v2, TurboDM
Defunct - Agent Under Fire
VC - Being such a dick, KM must be stroked before springing into action.

Troy

  • GE:S Coder
  • 00 Agent
  • ***
  • Posts: 821
  • Reputation Power: 260
  • Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!
  • Offline Offline
Re: Crash dump files
« Reply #9 on: December 02, 2012, 01:56:45 am »

The map was Stack Classic and the game mode was agent under fire.  All I did was change the map to stack classic so the time would be reset.  The server crashed.  This is the 2nd time this has happened.

http://www.mediafire.com/?cpt0vwc6ll3uv7s
Logged
Complete - Arsenal, One Bullet is Enough, Tournament DM v2, TurboDM
Defunct - Agent Under Fire
VC - Being such a dick, KM must be stroked before springing into action.
Pages: [1]   Go Up