Debriefing > Bug Reports & Fixes
prop_dynamic don't move and ambient_generic don't play!
FReXx:
Hi I've noticed that for prop_dynamic (camera, clock) on Source SDK does not move even if I gives their sequence on tab Model. Is this a bug of Goldeneye?
kraid:
Animated models are working in GES for sure and you might have noticed that we have these models animated in some maps, so the issue must be related to wrong settings.
FReXx:
--- Quote from: kraid on December 15, 2012, 05:10:51 pm ---Animated models are working in GES for sure and you might have noticed that we have these models animated in some maps, so the issue must be related to wrong settings.
--- End quote ---
Yeah but even when I actually did copy and paste the prop_dynamic on facility map I still have the same problem!
My settings:
He moves on hammer but not in game!
kraid:
Make sure there isn't a flag checked or parameter set that makes it "start disabled".
I'll have a more in-depth look at it this afternoon.
FReXx:
--- Quote from: kraid on December 16, 2012, 03:51:57 am ---Make sure there isn't a flag checked or parameter set that makes it "start disabled".
I'll have a more in-depth look at it this afternoon.
--- End quote ---
In Flags i have only:
Use Hitboxes for Renderbox
Start with collision disabled
Break on Touch
Break on Pressure
all unchecked!
I also have a problem with ambient_generic sound does not actually execute.
Unless I triggered with a button.
Thank you so much for your help Kraid.
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