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Author Topic: Things we need in GE:S and new gamemode idea  (Read 16716 times)

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Things we need in GE:S and new gamemode idea
« on: December 08, 2012, 09:44:27 am »

Hello. i'd like to show you some ideas that i've been thinking.

Gamemode: Tag Team (trying to figure out a better name lol)

seriously, i got this idea when i was sleeping  :D
So, the thing is on this gamemode, that it's a team deathmatch, BUT, when you die, you spawn on the opponent's team, and when you die on that you spawn on the other, and etc. And the team who has eliminated opponents to the own team, wins.
i've played this kind of gamemode, and IT IS A FUCKING MADNESS. People hunting the last person alive. it's so fun.

The new ideas on GE:S.

Left handed option. This would be nice for left handed people.

Akimbo weapons. i've been thinking this and Akimbo weapons would be AWESOME. you can like only equip pistols or submachine guns as akimbos for more realism or just able to akimbo all *trollface when thinking akimbo RCP's*

That's it. i hope you devs and others liked these ideas, and give me some feedback.  :)
« Last Edit: December 08, 2012, 09:49:47 am by Yes! I am Invincible! »
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namajnaG

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Re: Things we need in GE:S and new gamemode idea
« Reply #1 on: December 08, 2012, 11:07:03 am »

Howdy!
Well first, I don't quite understand the gameplay idea, Might just be me being dumb... You switch teams every time you die, But how do you end up eliminated? How does the point system works?

Second, I believe the left-handed option is already integrated into the game as "cl_righthand 0"
I could be wrong though, But this usually works on other source games. Always used it for CS/CS:S and at some point if I remember right, TF2.

Third, Dual weapons have been discussed in the past, A lot.
Thing is, In the original Goldeneye Mutliplayer mode, Dual weapons we're not available, Thus, Dual-wielding is not planned AFAIK. (Dev's might be hiding something, Who knows?)

Rick Astley

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Re: Things we need in GE:S and new gamemode idea
« Reply #2 on: December 08, 2012, 02:37:21 pm »

i want to see ninja pirates....no wait Ninja Pirate Robots...no wait Ninja Pirate Ghost Robots which fire out man eatting hamsters!! Ninja Pirate Ghost Robots with weapons that fire out man eatting Hamsters voiced by Uncle Phil himself

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Rick Astley

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Re: Things we need in GE:S and new gamemode idea
« Reply #3 on: December 09, 2012, 01:28:44 am »

the last post was a joke....

i still want to see Jungle...is kinky still working on that
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Re: Things we need in GE:S and new gamemode idea
« Reply #4 on: December 09, 2012, 03:24:09 pm »

Howdy!
Well first, I don't quite understand the gameplay idea, Might just be me being dumb... You switch teams every time you die, But how do you end up eliminated? How does the point system works?

Second, I believe the left-handed option is already integrated into the game as "cl_righthand 0"
I could be wrong though, But this usually works on other source games. Always used it for CS/CS:S and at some point if I remember right, TF2.

Third, Dual weapons have been discussed in the past, A lot.
Thing is, In the original Goldeneye Mutliplayer mode, Dual weapons we're not available, Thus, Dual-wielding is not planned AFAIK. (Dev's might be hiding something, Who knows?)
Dual weapons WERE in the beta in GE 64, but because of world model issues they had to take it out....at least i've heard that. And there's no points, when you die, you go to opponents team, and the team who gets all opponents on the own team, wins. It's like Zombie Survival, Humans vs. zombies. But....in GE:S MI6 vs. Janus Get it? it's cool.
« Last Edit: December 09, 2012, 03:26:36 pm by Yes! I am Invincible! »
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terps4life90

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Re: Things we need in GE:S and new gamemode idea
« Reply #5 on: December 09, 2012, 10:41:58 pm »

ENOUGH OF THE AKBIMO SHIT, this isn't tour of duty! NO NO NO NO NO NO NO do not put the shit in, it wasn't in the original. How about finishing some god damn character models, and i don't wanna here the excuse "Well we don't have enough modelers QQ" Bullshit you have had since 2005 to do it. Stop procrastinating and get it started.
« Last Edit: December 09, 2012, 11:06:28 pm by terps4life90 »
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Re: Things we need in GE:S and new gamemode idea
« Reply #6 on: December 13, 2012, 04:43:15 pm »

ENOUGH OF THE AKBIMO SHIT, this isn't tour of duty! NO NO NO NO NO NO NO do not put the shit in, it wasn't in the original. How about finishing some god damn character models, and i don't wanna here the excuse "Well we don't have enough modelers QQ" Bullshit you have had since 2005 to do it. Stop procrastinating and get it started.
LOL wtf dude, u mad bro? and besides yeah, Natalya and Xenia would be awesome but they have other things to do. i can start that modelling job then as a volunteer. I would try it. someone just help me to skin the models.......
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Re: Things we need in GE:S and new gamemode idea
« Reply #7 on: December 13, 2012, 07:02:14 pm »

I think there's enough game modes already.
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terps4life90

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Re: Things we need in GE:S and new gamemode idea
« Reply #8 on: December 14, 2012, 02:05:04 am »

LOL wtf dude, u mad bro? and besides yeah, Natalya and Xenia would be awesome but they have other things to do. i can start that modelling job then as a volunteer. I would try it. someone just help me to skin the models.......

Yes I am mad BRO....Mad your sister didn't call me back after last night :P.
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Re: Things we need in GE:S and new gamemode idea
« Reply #9 on: December 14, 2012, 04:04:18 am »

From old news, Loafie had some player models done, But never sent them in.

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Re: Things we need in GE:S and new gamemode idea
« Reply #10 on: December 14, 2012, 10:58:10 am »

From old news, Loafie had some player models done, But never sent them in.



is there anyway we can track him down and get him to send/ upload the charater models?
« Last Edit: December 14, 2012, 01:46:22 pm by Rick Astley »
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Re: Things we need in GE:S and new gamemode idea
« Reply #11 on: December 14, 2012, 04:21:14 pm »

Not really. So many of us have tried. He was on steam for a whole year where people tried to reach him.
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Re: Things we need in GE:S and new gamemode idea
« Reply #12 on: December 14, 2012, 06:45:45 pm »

You want more characters?




;)
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Re: Things we need in GE:S and new gamemode idea
« Reply #13 on: December 14, 2012, 06:52:35 pm »

Hahaha, What the hell is that?

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Re: Things we need in GE:S and new gamemode idea
« Reply #14 on: December 14, 2012, 09:55:43 pm »

isnt that the mascot for Cheap as Chips?
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Re: Things we need in GE:S and new gamemode idea
« Reply #15 on: December 14, 2012, 10:51:54 pm »

Now make these:

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Re: Things we need in GE:S and new gamemode idea
« Reply #16 on: December 15, 2012, 12:09:12 am »

And a replacement for Grace Jones:
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Re: Things we need in GE:S and new gamemode idea
« Reply #17 on: December 15, 2012, 03:14:34 am »

Actually, it's this guy:


Known from TV adds for these sweets:



Saw someone on a german forum trying to model it using completly wrong modelling technics,
so i showed him how to do it right.
Turmed out pretty well so i made a lowpoly and rigged it to the valve biped.
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Re: Things we need in GE:S and new gamemode idea
« Reply #18 on: December 15, 2012, 05:17:34 am »

thats very impressive Kraid :) i also noticed a diffrent type of pistol
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liamcadhain

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Re: Things we need in GE:S and new gamemode idea
« Reply #19 on: December 15, 2012, 04:47:34 pm »

Looks pretty cool Kraid. I saw the screenshots from Steam and was wondering what the heck was going on, haha
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terps4life90

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Re: Things we need in GE:S and new gamemode idea
« Reply #20 on: December 15, 2012, 10:23:30 pm »

You want more characters?




;)

Those look better then the actual character models used in 4.2!
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Re: Things we need in GE:S and new gamemode idea
« Reply #21 on: December 16, 2012, 07:24:11 am »

hehe i would love to see this charater appear in V4.3 and that new weapon aswell...it looks so much like Bond's P99 in The World is Not Enough

Thank you Kraid for showing these images...
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Re: Things we need in GE:S and new gamemode idea
« Reply #22 on: December 16, 2012, 06:47:19 pm »

The weapon is just a visual replacement for the PP7, just forgot to remove it from my build.
It will not be included because 1. it was made by someone else for CSS and he'd need to be asked for permission and get credit and 2. it's not a Goldeneye Weapon.
So it's better to keep that third party content.

As for the playermodel, it was meant to be a joke, as you can see on the hands it's not even rigged very good. This is not TimeSplitters, so no joke characters for seriouse gameplay.
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Re: Things we need in GE:S and new gamemode idea
« Reply #23 on: December 17, 2012, 02:04:43 am »

"Things we need in GE:S"

Carry a gun one one hand and a beer drink in another! Make that beer drink replenish your health.
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Re: Things we need in GE:S and new gamemode idea
« Reply #24 on: December 18, 2012, 09:10:11 am »

Carry a gun one one hand and a Martini in another!

Fixed!
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