Debriefing > Impressions & Feedback

Attention Goldeneye Source Developers!!

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Wake[of]theBunT:
We don't take your criticism harshly.

However, as these threads keep coming up I find myself needing to point out that we have been a PR and viral juggernaut from 2005-07, then 2009-12.

No one can keep being relevant monthly or anything, but we have had release buzz every single time. This last time we had the least amount of buzz and still had a good successful spike in players, and still had the editor of PCgamer north america promoting us with articles and his own personal efforts, forming games and inviting people and trying to convince people to respect our work.

We have our own activist within the video game industry. Do you know how cool that is and lucrative? And yet the reality is what I said last time.

People like us like a wine tasting. They appreciate our quality, and savor it briefly the nostalgia of the taste, until they spit us out, and go back to the wines that they paid big money for. It's where they feel "safe" and socially acceptable. (like, all their friends play COD, or Minecraft, or w/e) These retail games need justifying the money spent, hence playing them to death.

We get tagged by randoms on youtube as irrelevant, and some still don't understand what we are having watched videos. And we can't really undo that. And in the mod community we are too much of a staple, been seen as too promoted (when we release always in the top 5 on moddb) to have hordes of fans sacrificing their lives for us, like a legion.

I don't know how we could value our fans more, inspire our community better, attract players that will actually stay - not just sample us.

Wake[of]theBunT:

--- Quote from: terps4life90 on December 02, 2012, 12:08:41 am ---I mean shit...this doesn't make sense how we finally have what we all have been waiting for..
--- End quote ---

There is something to the bolded part, in a way you may not automatically think.

When you promote a mod early on, and get viral exposure and forshadow the end product, people get excited. Imagine if you were 17 or 18 and wanted to play it then the way it was "hyped" In the years you have free time, and when source is new and exciting.. only to wait 7 years for this recreation? And by this time, people who have waited 7 years for stuff like bots, the world of gaming has changed. They may want to appreciate it and us, but they've moved on, maybe to real life where they is no opportunity to play.

What my point is, is that the people who have "finally got this thing how they wanted" are deep down, over it.

People within the team have a definite crazy desire to keep loving this venture. But even inside that, there is the obvious times people fade, and become like the fan that gets over it, moves on. Even long-time devs, need to have times of coming in and out to stay balanced. We all know this. In fact, Mike [Fourtecks] is for my knowledge the only developer in GE:S that stands out as developing the entire 7 years.

markpeterjameslegg:
I may not always get on with Goldeneye Source, we have our ups and downs but my love is unconditional, and you always return to the one you love.  ;)

terps4life90:
I got some love for you guys. expect the new unofficial goldeneye source trailer today. Got some new music in it :P.

TriDefiance:

--- Quote from: terps4life90 on December 02, 2012, 10:04:43 pm ---I got some love for you guys. expect the new unofficial goldeneye source trailer today. Got some new music in it :P.

--- End quote ---

Isn't it a little late for a trailer?

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