Editing and Customization > Community Content

[Gameplay] Die Another Day

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Joe:
Thanks Proxie, I will make a Github repository later.

Joe:
I've created a GitHub.com repository for this mode and in my first commit I've uploaded the latest DAD mode script: Link

Server admins: please only use released DAD mode versions on your server, the unfinished versions which will be stored in this repository will probably have bugs which could spoil this mode's gameplay or prevent this mode from loading.

How to use the GitHub.com repository
Before you work on something: please check the main repository's issues list to ensure no one is already working on it and please also add the issue your working on to this list.

I'm new to Git and version management software but I think the following instructions are correct:

1. Setup git
(See: Git Bootcamp: Setup Git))
2. Create your own DAD mode repository by copying (Forking) the main DAD mode repository
(See: Git Bootcamp: Fork A Repo)
3. Commit your changes to the DAD mode files in your copy of the main repository.
(See: Git Bootcamp: Create A Repo     Step 2 & Step 3)
4. Get updates from the main repository.
(See: Git Bootcamp: Fork A Repo : Step 3: Configure remotes  and  Pull in upstream changes )
5. When your ready to commit the changes in your repository to the main DAD repository send me a pull request.
(See: Using Pull Requests)
 

Joe:
I've fixed the "no RTTI data" bug now but I've noticed that the survivor counts become incorrect when a player has their team changed by the auto balance.

So I will need to fix this before I can release the new DAD mode version.

Joe:
I've fixed the survivor count displays and I now intend to work on DAD mode every day until it's finished.

I will try to finish and release Alpha 1.10 within the next few days.

Joe:
I'm thoroughly testing the latest version of this mode now with bots and a checklist of everything that should happen when there's no bugs.

I will also test it with a friend on a multiplayer server today or within the next few days.

I will then release the latest version of this mode and then I will make sure that a playable version of this mode is always downloadable.

I regret not quickly releasing a playable version of this mode after I removed the download link for the previously released version as a precaution because I had made a mistake in its code which could have caused bugs.

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