Editing and Customization > Community Content
[Gameplay] Die Another Day
liamcadhain:
Well done on the new gamemode Joe. Hopefully we'll see it on a server's rotation some day once it's out of beta
Joe:
--- Quote from: liamcadhain on November 25, 2012, 12:01:57 pm ---Well done on the new gamemode Joe. Hopefully we'll see it on a server's rotation some day once it's out of beta
--- End quote ---
Thanks
TriDefiance:
This pleases me to see a brand new custom gamemode released to the public. Thanks for all of your hard work Joe!
+rep
Joe:
Beta 1.01 changes:
* The "Die Another Day" pop up message will now only be shown to players when they spawn for the first time.
* The MI6 and Janus survivor counts are now more horizontally centred than they were in the previous version.
* There is now some space between the survivor counts and the top of the screen.
I didn't use any coordinates from Euphonic's script. I want to make GE:S display two value progress bars on the same line, so I can't use the -1 x coordinate to make GE:S horizontally centre them both perfectly.
--- Quote from: TriDefiance on November 25, 2012, 10:17:40 pm ---This pleases me to see a brand new custom gamemode released to the public. Thanks for all of your hard work Joe!
+rep
--- End quote ---
Thanks, I hope you will enjoy playing this mode.
WNxEuphonic:
I suggest changing the resurrection timer from digits to a progress bar ("Resurrecting [|||||| ]"), it'll be less wordy and translate better. Make the top message (Janus 1/3 MI6 0/3 or w/e) thing display all the time (except when waiting for players)---it's nice to have something that immediately shows what gameplay you're playing. Have you considered using objective icons?
It plays pretty well, and I'm interested in seeing how it would play in a packed server. A custom model for the resurrection spots would also help, imo.
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