Editing and Customization > Community Content
[Gameplay] Die Another Day
Wake[of]theBunT:
Those are badass Kraid! Love how we get a custom game-mode with high quality models that really integrate well. Should make the mode stand out that much more. =)
kraid:
I'd really like to add some text to it, but i'm not good in finding the right words for it.
Should be something that expresses how disapointed the janus group is about your failture or how mi6 honors your suffering.
Also i'd like to make them a little more differing e.g. make the Janus one old and withered with cracks and dirt on it while the mi6 one remains nice and polished.
Maybe even with a different model shape that has some evil vibe.
But than again this might be a little bit to much for the purpose of a gameplay object.
Rather keeping it simple.
BTW: Is there allready a possibility to see which player can be resurrected on that point, displaying the name of the player or something?
Joe:
Beta 1.02 may not be released until tomorrow because I've drastically altered its resurrection timer code and I want to make sure the changes haven't created new bugs.
This mode's script now uses a ResurrectionTimer class to handle resurrection timers.
--- Quote from: kraid on November 29, 2012, 12:28:05 am ---BTW: Is there already a possibility to see which player can be resurrected on that point, displaying the name of the player or something?
--- End quote ---
Unlike in MOHAA Freeze Tag, resurrection entities aren't associated with eliminated players. Instead each side has a resurrection queue and when a side's RE is used the player who has been in their queue for the longest time is resurrected.
I chose to implement resurrections in this way because I think it's a better way of resurrecting players. With this way of doing it, players have a better idea of when they will be resurrected and no player will have a long wait to be resurrected because the RE associated with them isn't used.
If anyone disagrees with me, then please post a message.
killermonkey:
Queued resurrections are the best way, for the reasons stated.
Joe, I added in the ability to set an entities' position in Python (players and held weapons will ignore the command for obvious reasons). This will be in the next patch to GE:S.
I am also adding the ability to use the color codes in HUD Messages. So instead of 1 color for HUD messages, you can have many colors. Just slip the code into the mix just like in the localization files.
Rick Astley:
--- Quote from: Joe on November 28, 2012, 03:31:05 pm ---
Thanks for making these great looking gravestones, I will include them in the beta 1.02 release.
I will try to make a gravestone radar icon.
--- End quote ---
fantastic work :) Kraid i love the emblems
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