Editing and Customization > Community Content

[Gameplay] Die Another Day

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Joe:

--- Quote from: WNxEuphonic on November 26, 2012, 05:44:10 pm ---I suggest changing the resurrection timer from digits to a progress bar ("Resurrecting [||||||    ]"), it'll be less wordy and translate better.

--- End quote ---
I would personally prefer to see  "Resurrecting:" followed by a seconds countdown. I will create a poll.


--- Quote from: WNxEuphonic on November 26, 2012, 05:44:10 pm ---Make the top message (Janus 1/3 MI6 0/3 or w/e) thing display all the time (except when waiting for players)---it's nice to have something that immediately shows what gameplay you're playing.

--- End quote ---
I will do this.


--- Quote from: WNxEuphonic on November 26, 2012, 05:44:10 pm ---Have you considered using objective icons?

--- End quote ---
Are you referring to a token radar icon?

I think the token radar icon would look better than the capture point icon.


--- Quote from: WNxEuphonic on November 26, 2012, 05:44:10 pm ---A custom model for the resurrection spots would also help, imo.

--- End quote ---
What do you think the custom model should be?

One person has said that they would prefer to see gravestones.

I can only make very simple models and I can't make textures, so if there is going to be custom models I won't be able to make them.

I think the RE model which is used should be big enough to be easily targeted with the long range resurrection ability and its appearance should change when it's being used.


I will release a new beta version tomorrow.

kraid:
Gravestone for sure. Here you are.
http://www.mediafire.com/file/zfzb0j4arorjd4d/gravestone.zip
I hope it'll work, just noticed i compiled it as prop_physics, rather should have been just static & dynamic.
But it was allready uploaded and i g2g to work, so no time to do it again right now.
i will do another compile later.

Joe:



--- Quote from: kraid on November 28, 2012, 10:27:14 am ---Gravestone for sure. Here you are.
http://www.mediafire.com/file/zfzb0j4arorjd4d/gravestone.zip
I hope it'll work, just noticed i compiled it as prop_physics, rather should have been just static & dynamic.
But it was allready uploaded and i g2g to work, so no time to do it again right now.
i will do another compile later.

--- End quote ---

Thanks for making these great looking gravestones,  I will include them in the beta 1.02 release.

I will try to make a gravestone radar icon.

kraid:
Maybe just do a cross for the radar icon.

Troy:
Whoa, nice gravestones!

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